PF2E Playlist
  1. #1

    Join Date
    Apr 2007
    Mississippi, USA

    Release Updates for October 6th, 2020

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    D&D Curse of Strahd (D&D fifth edition)
    • [Fixed] Plate Mail Armour with incorrect AC
    • [Fixed] Incorrectly named image
    • [Fixed] Typo in quest
    • [Added] New Template for Wilderness Encounters
    • [Updated] Random Encounter Template and Tables

    D&D Player's Handbook (D&D fifth edition)
    • [Fixed] Typos
    • [Fixed] Dungeoneer's Pack weight

    D&D Icewind Dale Rime of the Frostmaiden (D&D fifth edition)
    • [Updated] GM module to include Appendix B
    • [Fixed] Reported bugs and expanded based on feedback from the bug report thread.

    Starfinder RPG -Attack of the Swarm AP 4: The Forever Reliquary (Starfinder)
    • [Fixed] Spelling of "Swarm" in definition

    Ultramodern5 REDUX (5E Compatible)
    • [Updated] Added missing tables in ref manual

    The Chronicle of The Copper Crown (Symbaroum)
    • [Fixed]: Space/reach on (hopefully) all npc's
    • [Fixed] [SPOILER] Gorak's tough flesh is now properly applied to armor.

    Symbaroum Ruleset (Symbaroum)
    • [Fixed]: Custom player equipment values no longer cause scripting-crash after client restart.
    • [Fixed]: Space/reach on (hopefully) all npc's in Promised land & Core Rulebook.
    • [Fixed]: Script-crashes when checking inventory on players.
    • [Fixed]: Robust now correctly only applies to melee-weapons.
    • [Fixed]: Modifiers no longers causes attribute-rolls to fail.
    • [Added]: Players weapon/armor modifiers are now customizable.
    • [Fixed] Reference tables now have the correct icon.
    • [Fixed] "Ignore armor" now correctly applies to effects with those settings.
    • [Added] Npc's now have reach/space settings.

    D&D Classics: The Sword of the Dales (2E) (D&D Classics - AD&D 1E/2E)
    • [Fixed] removed read only

    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Added] Hardness field to NPC records. This creates a RESIST ALL effect when NPC added to Combat Tracker. No HP/BT implementation at this time.
    • [Updated] Spell damage parsing minor improvements - e.g. chill touch and electric arc. Heightening to be implemented in future.

    Starfinder RPG - Dead Suns AP 6: Empire of Bones (Starfinder)
    • [Added] Fantasy Grounds Unity occluders

    Mongoose Traveller 2E ruleset (Traveller 2E (Mongoose))
    • [Fixed] FGU Fonts. I told off the Font robot and they've assured me they're almost the same as FGC
    • [Fixed] Augmentations and Armour. Augmentations have been told to stay well away for now, except Subdermal Armour. A new 'field' is planned in the future that allows Augmentation to state if they affect armour and in what way
    • [Fixed] Skills. The error if the player hadn't gone to the Action Tab has been fixed
    • [Fixed] NPC's. Removed the UPP for non-humans
    • [Updated] Characteristics. When changing characteristics, the change 'amount' has been sent to the Action Tab Current value. For example, you change your STR from 8 to 9 and you current Value was 3, it will become 4. This addresses the need to (when creating a character) go to the action tab and reset the Current Value
    • [Updated] Damage Types. Acid and Poison have been added as DT and these will become DoT (Damage over Time) in v1.1.5
    • [Updated] NPC's. Tidied up the labels and positioning
    • [Updated] Systems. Make sure the Trade Tab has an 'add' button, and you can only edit the data if you've clicked the 'edit' button
    • [Updated] Armour Stacking. I've removed the stacking rules, basically it was based on the highest armour value for the damage type incoming. Now it's upto the Referee to stop players 'wearing' more than one piece of armour if it's not allowed

    Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
    • [Fixed] Wood Golem's "Antimagic Harmed by Fire" ability not working correctly.

    D&D Volo's Guide to Monsters (D&D fifth edition)
    • [Updated] Errata Changes to Kobold Race
    • [Updated] Errata Changes to Triton Race
    • [Updated] Errata Changes to Orc Race
    • [Updated] Errata Changes to Goliath Race

    D&D Storm King's Thunder (D&D fifth edition)
    • [Updated] Errata Changed Hekaton to Harshnag in one place
    • [Updated] Errata Crag Cat can now climb and is changed to a monstrosity
    • [Fixed] Missing pin on Dripping Caves map

    D&D Ghosts of Saltmarsh (D&D fifth edition)
    • [Added] Errata The Salted Glade ship, description and encounter
    • [Updated] Errata Sea Lion NPC
    • [Updated] Errata Some story text and item descriptions
    • [Added] Errata Added Sovereign Glue to a certain treasure parcel

    Rolemaster Classic (Rolemaster Classic)
    • [Added] Around 900 Items to Creatures & Treasures
    • [Added] More than 200 CoreRPG based Tables to Creatures & Treasures
    • [Updated] The Reference Manual in Creatures & Treasures to link to the new Tables
    • [Fixed] Combat Tracker doesn't open the current combatant's attacks panel when the option "Turn: Skip dead or unconscious actor" is On
    Last edited by lokiare; October 6th, 2020 at 19:27. Reason: Updated for missing products.
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  2. #2

    Join Date
    Apr 2007
    Mississippi, USA

    PFRPG2 Ruleset
    • [Fixed] Missing icon file error in FGU
    Last edited by lokiare; October 8th, 2020 at 17:24. Reason: Added hotfix.
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