Thread: Chronicle System ruleset
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February 2nd, 2023, 16:13 #21
Hi Arion,
its certainly not that difficult but tedious. Right from the top of my head, you need to add the additional ability not only on the PC sheet but also on the NPC sheets, the party sheet and in the combat tracker. You also need to add the attribute in data_common_chronicle.lua, where you can also add additional skills related to the attribute. There might be other places where you need to make changes.
You will also need to keep your code up-to-date with the latest release of the ruleset.
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February 2nd, 2023, 16:48 #22
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February 4th, 2023, 11:54 #23
I think I have worked around that.
I was testing it today though, and the Combat Defence of the NPC's does not appear to be picked up when a PC rolls an attack. Here we have a Goblin with a Combat Defence of 10, but the attack against the Goblin has a "vs 0" above it?
One.png
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February 5th, 2023, 08:43 #24
Thanks for reporting the bug! It will be fixed in the next release.
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February 24th, 2023, 15:32 #25
New version released.
================================================== ================================================== ===============
Version v2023-02-24
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* Added support for death markers
* Add dice roll skin customization
* Combat tracker entry subsections have been redesigned and migrated to subwindows
* Item record subsections have been redesigned and migrated to subwindows
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February 28th, 2023, 00:02 #26Native Texan. Adventure Gaming since 1977. Ultimate License holder. Trekkie. Long time Traveller fan. Die-hard Savage. OSR enthusiast. 1930's Pulp Adventure aficionado.
Time Zone: Central Standard Time (GMT-6)Currently Running:
PF2: Crown of the Kobold King
Cepheus Engine: Hiports and BywaysCurrently Playing:
PF2: Agents of Edgewatch AP
PF2: Age of Ashes AP
Savage Worlds: Hell Divers
Ambition & Avarice: Maelstrom Island
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March 1st, 2023, 19:55 #27
Hi sirkerry,
"Conditions" don't have specific effects yet. I think besides "Prone" and "Helpless" there are no other conditions in the ruleset, are there?
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March 2nd, 2023, 00:57 #28
Sorry, I wasn't being very clear. Not that interested in "Conditions" per see, what I was actually trying to ask is if effects are functional yet, like can I add an custom effect that gives either either extra dice or a bonus or gives penalty dice, etc? If effects are available it would be really nice to have them attached to items, qualities, drawbacks, and flaws.
Native Texan. Adventure Gaming since 1977. Ultimate License holder. Trekkie. Long time Traveller fan. Die-hard Savage. OSR enthusiast. 1930's Pulp Adventure aficionado.
Time Zone: Central Standard Time (GMT-6)Currently Running:
PF2: Crown of the Kobold King
Cepheus Engine: Hiports and BywaysCurrently Playing:
PF2: Agents of Edgewatch AP
PF2: Age of Ashes AP
Savage Worlds: Hell Divers
Ambition & Avarice: Maelstrom Island
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March 3rd, 2023, 21:33 #29
I haven't implemented that yet. The ATK effect works as a bonus to attack rolls, but bonus/penalty die likely do not work. :-/
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