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  1. #1

    Token locking does not work with my setup

    Summary:
    Token Locking not working as intend
    GM cannot accept the movement
    When GM move a PC manually it jumps several squares

    Ruleset(s):
    5E

    New Campaign / FGC Migrated Campaign:
    Ongoing campaign

    Extensions/Themes:
    5E – Automatic Flanking and Range
    5e – Coinn Converter
    Decal: D&D – Lost Mine of Phandelver
    Mad Nomad’s Automatic Action Stats
    Shops
    Syrinscape Sounds
    Syrinscape Sounds
    Theme: FG Dungeon
    D&D Dungeon Master’s Guide – Players
    PHB Store and Coin Conversion
    Syrinscape Chat Triggers

    Modules Loaded:
    5E Effects Coding – Class Features
    5E Effects Coding – Feats
    5E Effects Coding – Race Traits
    5E Effect Coding - Spells
    Shops Examples 5E
    D&D Lost Mine of Phandelver
    D&D DMG
    D&D MM
    D&D PHB
    D&D Dungeon Master’s Guide – Maps
    FG Battle Maps



    Operating System / Language Setting:
    Windows 10 Home 64 bit
    Swedish Language
    Calendar: Gregorian
    Week starts on Monday
    Short date: 2020-09-12
    Long date: den 12 september 2020
    Short time: 11:46
    Long time: 11:46:39

    Steps to Reproduce:
    Place one PC on map (FG Battle Maps, BattleMap02)
    Enable Token Lock on map and close the padlock
    PC move gives the correct indication
    - GM click green checkmark makes the indicated path disappear. No movement
    - GM click red cross checkmark makes the indicated path disappear. As it should
    GM move the PC one square and the PC jumps several squares in that direction and the indicated path disappear.
    If I start a debug campaign with no modules or extensions loaded and only the DMG. It works.

  2. #2
    I restarted with no Extensions/Themes. Same problem

    I unloaded modules one after the other and tested each time.
    When I finally unloaded the last modules: DMG, MM, PHB and FG Battle Maps, it started to work.
    I then loaded the modules one after the other and with all the modules loaded again it works.

  3. #3
    LordEntrails's Avatar
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    MOD: Moved to FGU forum.

    Glad you got it resolved. Moved to correct forum in case others have a similar problem.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #4
    We had exactly same problem last night but with various symptoms:
    Case1: When GM accepted movement, nothing happened. Player was still in original place and nobody saw any change on map.
    Case2: When GM accepted movement, only GM was able to see new position. All other players see the original position. GM needed to touch the token and it updated on other players maps too.
    Case3: When GM accepted movement, player was moved far away outside of visible map. When GM tried to move token, it was offsetted by amount of original movement while moving the token.

    We had several other issues too like map was not loading to all clients. Had to reshare map several times before it was visible to all. Some clients downloaded the maps really really slowly (it can take like 15 minutes to get map download with 500 Mbps internet connection) but there is no indication that download is progressing - just black map.

  5. #5
    I read that if you have the padlock open on the map, it could slow down.

  6. #6
    @Grimacus,

    I just pushed a build yesterday evening; about 12-15 hours ago; which had some fixes for similar issues.
    What is the date in the version tag on your FGU?

    For the black map, players can not see the details of a map with LoS, until there is a token they own on the map (or Party Vision enabled and friendly tokens selected by the player).

    Regards,
    JPG

  7. #7
    @Cozy,

    The most recent build from yesterday evening should address that consideration.

    Regards,
    JPG

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