5E Character Create Playlist
Page 1 of 2 12 Last

Thread: From 3.5e to 5e

  1. #1

    From 3.5e to 5e

    Hello there!

    Could you please tell me the easiest way to move my campaign from 3.5e to 5e. I don't mean statblocks conversion. The most obvious way is to clean campaign data from 3.5e specific elements (feats, skills, etc.) using Notepad++, but I'm not sure that will do. I've already transferred it from FGC to FGU.
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  2. #2
    This is very open ended. What do you want to bring to 5e? It might be easiest to end your current adventure then make new characters with the current chars item and status and start from there kind of fresh in 5e. If you are trying to move custom content I would export it then start a new 5e campaign and you the universal module extension so you could load it in the new campaign. By custom content I mean maps, items, etc. If you have built out custom classes and feats that might get a bit trickery.

    https://www.fantasygrounds.com/forum...dule-Extension

    With a little more info of what you want to bring to the 5e setting I think the people here can help you out with how to do it.
    If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
    https://fgapp.idea.informer.com/proj/fgapp?ia=135468

  3. #3
    Thank you, Granamere! I'll look into this extension. I meant items, maps, npcs (description), places, story, notes, etc. Everything linked together. We will convert PCs and then create them within the campaign.
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  4. #4
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,236
    Blog Entries
    9
    So export your current campaign into a module, then use the extension Granamere linked, open it in a new 5E campaign. You can then copy those things into your campaign you want (or not) and then close the module (or not).

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5
    Thanks!
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  6. #6
    Why would you want to go to 5E? *Shudder*

  7. #7
    Quote Originally Posted by RocksFall View Post
    Why would you want to go to 5E? *Shudder*
    It's easier. To grapple for instance. The only "-" is that 5e lacks my favourite Book of Nine Swords and some character classes (incl. prestige ones).
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  8. #8
    Well, I've got a lot of work to do: NPCs and images from scratch. The good news is story and quests imported without any errors.
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

  9. #9
    So what were the NPC images in 3.5e? With the universal module extension you should be able to open older modules and rulebooks.
    If you want a Wishlist in the Fantasy grounds store klick the link and upvote it.
    https://fgapp.idea.informer.com/proj/fgapp?ia=135468

  10. #10
    The code in DB.xml is a bit different. The only thing I saw were small sized windows with grey background.

    3.5e
    Code:
    <id-00036>
    <image type="image">
    <layers />
    </image>
    <isidentified type="number">0</isidentified>
    <locked type="number">1</locked>
    <name type="string">Близнецы Зибершурс</name>
    <nonid_name type="string">Иноземец</nonid_name>
    <toolbar type="number">0</toolbar>
    </id-00036>
    5e
    Code:
    <id-00002>
    <image type="image">
    <uselos>on</uselos>
    <grid>on</grid>
    <gridsize>47,47</gridsize>
    <gridoffset>-2,0</gridoffset>
    <gridsnap>on</gridsnap>
    <color>#FFFC0000</color>
    <brushsize>4.7,4.7</brushsize>
    <layers>
    <layer>
    <name>cave interior.jpg</name>
    <id>0</id>
    <parentid>-1</parentid>
    <type>image</type>
    <bitmap>campaign/images/cave interior.jpg</bitmap>
    <occluders>
    ...
    </occluders>
    </layer>
    </layers>
    </image>
    <locked type="number">1</locked>
    <name type="string">cave interior</name>
    </id-00002>
    I copied them in a new campaign folder and added similar layer block in db.xml. It helps, but you need to reset zoom and resize a window manually.

    I suppose the reason is simple. My campaign was originally made in FGC. The thing that bothers me is that window size is ok, when I load campaing using 3.5 ruleset, and is set to small square windows with 5e.
    Last edited by kilma.ard.venom; September 30th, 2020 at 22:17.
    We all agree on the necessity of compromise.
    We just can't agree on when it's necessary to compromise.
    ~ Larry Wall

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in