DICE PACKS BUNDLE
  1. #1

    Lock Tokens + LOS disrepencies

    When a player moves through a wall (you guys call them "occluders" or something, right?), there are some issues between what the GM sees and what the host sees.

    Here is a 1.5-minute video explaining better than I can in words:



    The gist of it is:
    Players cannot move into spaces beyond a wall, but it is calculated as if they have, at least to the GM. The token placement on the GM side stops before they hit the wall, but on the player side continues onwards.

    (Also, the cut-off last few seconds is just me saying "you guys probably want to know about it.")

  2. #2
    There is currently an issue when the movement path crosses wall blockers more than once. It will be resolved in the next release build.

    Regards,
    JPG

  3. #3
    Quote Originally Posted by Moon Wizard View Post
    There is currently an issue when the movement path crosses wall blockers more than once. It will be resolved in the next release build.

    Regards,
    JPG
    Awesome, looking forward to it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in