Thread: Ranges on Maps / Hexes
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October 25th, 2020, 02:37 #31
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November 26th, 2020, 06:17 #32
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Hello,
So a strange thing.
When we ran a combat tonight, the ranges were not correct on my maps as GM, although the players apparently saw the correct ranges.
I'm attaching the screen shots of what I'm seeing as GM. Can someone please advise on what has changed yet again with the range calculations?
Thanks so much,
Padre MotoScreenshot (3).pngScreenshot (2).pngRulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
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November 26th, 2020, 06:29 #33
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Even more peculiar, after sending that last post, I went to re-arrange the tokens, and voila, the correct ranges appeared.
So I loaded a different map, placed the tokens, and the same issue in the screenshots above replicated. And they didn't correct after numerous re-arranging of locations.
So I'm quite perplexed lol
Padre MotoRulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
Ultimate License Holder
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November 26th, 2020, 08:12 #34
Supreme Deity
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The boxes on the toolbar are not part of CoreRPG; and we'd have to get verification from the ruleset dev whether they are overriding onMeasurePointer event (which I assume they are from the extra boxes). If so, then the measurement is all done by the ruleset/extension that added those fields and event handling.
Regards,
JPG
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November 27th, 2020, 02:24 #35
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November 27th, 2020, 03:47 #36
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December 22nd, 2020, 20:04 #37
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December 22nd, 2020, 22:22 #38
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March 15th, 2021, 17:16 #39
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Hello All. Any update on this? It would really be great if the ranges worked correctly.
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March 15th, 2021, 23:56 #40
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