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  1. #11
    Zacchaeus's Avatar
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    You could add a layer to the map with something plain - like one of the background images. Resize it and set the opacity to something like 125 and then use the colour picker to change the colour for night/day etc.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #12
    Yeah but not looking for a work around, looking for functionality in FGU or an extension. Not dying here, just a wish

  3. #13
    LordEntrails's Avatar
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    Quote Originally Posted by DwightLee View Post
    Yeah but not looking for a work around, looking for functionality in FGU or an extension. Not dying here, just a wish
    Other can vote for your requests here;
    https://fg2app.idea.informer.com/proj/?ia=121904
    https://fg2app.idea.informer.com/proj/?ia=121903

    Or a similar idea;
    https://fg2app.idea.informer.com/proj/?ia=134462

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #14
    I would like to chime in here and say that if Mood lighting (or Desktop Lighting as the Wiki calls it) is not available in Unity yet then it should be noted in the Unity Wiki to avoid confusion.
    I have provide a link to the wiki page I am talking about.

    https://fantasygroundsunity.atlassia...he+Chat+Window

  5. #15

    Join Date
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    Quote Originally Posted by Broken.Arrow View Post
    I would like to chime in here and say that if Mood lighting (or Desktop Lighting as the Wiki calls it) is not available in Unity yet then it should be noted in the Unity Wiki to avoid confusion.
    I have provide a link to the wiki page I am talking about.
    Good catch, Broken.Arrow. I have removed that section of the wiki for the time being. If/When the feature is introduced into FGU, I'll be sure to add it back in with whatever the proper commands will be then. Thanks!

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