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September 21st, 2020, 21:52 #21
Nope just tossing it out there.
Lets say you have a trap that is essentially going to fire poison darts when triggered. Or magic darts or a lightning bolt or a summon monster trap - it really does not matter what it is. If it helps you can imagine a pretend Orc NPC standing there with a bow and arrow - when you determine something triggers a trap - you can target the person - and fire - and roll for damage. Literally no different than putting a dumb NPC called "trap" that is invisible. If you know how to use and NPC orc - then you know how to use an invisible trap. Usually and NPC trap records a description of what it is and what types of DC rolls are required to detect/disarm it. Don't know how to describe it any better than that. DM determines trap is going off - you target and fire just like anything else. What allows a character to avoid or disable or trigger the trap? Ask the DM. They are making it up based on the trap they created.
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September 21st, 2020, 22:01 #22
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Ok understood thanks the concepts in how I can use this with your extension is becoming more clear to me
!
I'm gonna play around with your new extension :P
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September 21st, 2020, 22:05 #23
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September 21st, 2020, 22:06 #24
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Thanks I will let you know my experience
!!!!
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September 22nd, 2020, 11:36 #25
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Hey, I love this, its so cool, that you can drag and drop weapons to NPC and they end up in their actions automatically
Could you send me the link or post your chest token, I found some, but I really like your chest token you use for your parcels
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September 22nd, 2020, 15:29 #26
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When I as the DM double click on the parcel token placed on the map, it won't open parcel for me? But my players will be able to open correct?
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September 22nd, 2020, 17:01 #27
Incorrect. As host you have access to everything even when the Locked Parcel button is active. The player will see the parcel (in 5E the pick lock and break lock die rolls also) but will not see the contents of the parcel or be able to add things into the parcel until the Locked Parcel button is deactivated by the host. Usually because the Map Token is always accessible or they have done something successfully to open it.
Rule of thumb is host gets access to everything no matter what - and player does not.
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September 22nd, 2020, 17:06 #28
That set of assets came with my purchase of the FGU Ultimate license and are not tokens I can give out (as I assumed they are part of that as a paid asset).
Acording to the untiy download installer web page for ultimate license it would have been one of these where it came from (and it would not be legal for me to simply hand over a paid asset)...
Shockbolt GMW Kit Asset Pack with over 600 pieces of art for Tiles, effects, floors and more
Saz Asset Pack with around 100 pieces of art for Tiles, brushes, floors and more
Torsten's Asset Pack with over 260 pieces of art for Tiles, terrain, markers and more
If I need something I can usually find it via a web search there are tons of free things. I even use Paint 3D to make my own when required.
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September 22nd, 2020, 17:09 #29
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Ok!
So I have the placed the token of my parcel on the map --> I then closed the parcel --> double click on the token on the map --> but it won't open the parcel?
Have I missed something should you be able to open the parcel by clicking on the token?
I'm trouble shooting if there is conflicting extension.
Ok I just troubleshooted it with only Polymorph and Map-Parcels loaded, and double clicking the token still won't open the parcel.
Screenshot 2020-09-22 at 17.08.27.pngLast edited by vaughnlannister; September 22nd, 2020 at 17:18.
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September 22nd, 2020, 17:11 #30
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