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March 5th, 2021, 18:17 #191
As ScriedRaven pointed out. But the video is hopelessly out of date on this and most of my other extensions as I keep adding things in. You'd have to read through this tome of a thread to get all the tips etc. on what to do - but really its up to you. This is just a tool I use for me, how you use it for you is up to you. Also, the .txt file usually has some info but nothing beats the running commentary in here if you want to know the current state of things. As there will be a new update today also to fix something with modules. I like transferring things but some things should not - modules - also I'm going to add a copy option. Only version info - and reading in here will tell you that will be happening though.
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March 5th, 2021, 19:28 #192
V1.19 - Bug for transferring contents out of a module - they should only be copy of contents - Fixed. A new copy button has been added to all map parcel sheets so that you can define one to retain its contents by copying instead of transferring them.
Basically the transfer of contents should not occur for a module. And a new button to make a parcel retain its contents (copy) has been added though transfer is still the default.
This won't fix FGU bug where if a player is attached it will stomp the count in a character sheet to 1 if it did not exist in inventory before. While you can work around that by transferring contents (just do it twice) - you can't with a copy. So be aware - its still like FGU with the copy set.Free(Forums/Forge) Extension(FGU 5E):
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March 5th, 2021, 20:31 #193
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March 5th, 2021, 21:05 #194
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Showed it to one of my players, she was very impressed. Since this introduces NPC's that only are there for the inventory, it would be nice if it was somehow possible to select which tab is opened first when you access them.
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March 5th, 2021, 21:15 #195
That is pure FGU - just like any other tab. It will remember it in a session which tab you last selected. Also as I told the other person - the video is hugely out of date - trust the thread and discussion in here or in the version updates -as nothing else will tell you what is available to you. And I change it all the time - just look at the post two above yours - yet another update (sigh).
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March 6th, 2021, 19:48 #196
I just tried using it with one of my players, he was able to make rolls to unlock a chest even when it was not his own turn. And it rolled using the current turn character's stats instead of his own.
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March 6th, 2021, 20:38 #197Free(Forums/Forge) Extension(FGU 5E):
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March 6th, 2021, 21:08 #198
V1.20 - Bug for rolling pick and strength where it would always choose active combat tracker (CT) stats no matter who rolled it - Fixed - host will still roll active CT but player will roll user's (player) active character.
Was doing things only as a host should not as a player. As I may have multiple players try to resolve their rolls at once - they will now be rolling their stuff correctly no matter who's turn it is (host still has to unlock the parcel - per the way I want it to work). Host will behave as they did before - rolling the active CT stats.Free(Forums/Forge) Extension(FGU 5E):
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March 7th, 2021, 16:31 #199
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I used the map parcel extension to place a trip wire on the floor. Chose an appropriate image. Couldn't rotate it unfortunately, but otherwise it worked great. A player saw it in time, and they were able try to dismantle it by using the lock pick skills. In the inventory was the bell that would sound if they failed. . Going to use it lock the alternative exits to the dungeons as well. They can force it or pick the lock.
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March 7th, 2021, 19:36 #200Free(Forums/Forge) Extension(FGU 5E):
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