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September 21st, 2020, 20:16 #11
For me?
I can have a variety of chests on the map at some Inn where the characters base is and they can put things in and take things out that are persistent for the campaign.
I can have a hollow tree trunk token out in the woods filled with loot that can be taken or placed back in for storage.
I don't have to EVER track a parcel as part of a story because it will be part of the map and I'm essentially a lazy DM and this was my primary driver for writing this.
When I customize an NPC I don't have to keyin or cut and paste a weapon or armor or any other item, I can just unlock the NPC editor and drop the item straight on the sheet and it will be ready to use AND in the NPC's inventory (which of course means it can be dragged in and out of things like map parcels other characters other NPCs).
With polymorphism and this I can have my players have pack animals or NPC carts, all with their own inventory so that things are properly tracked and you have it or you don't. Storing things in map parcels at home base that don't fit on the pack animals - which of course means I DON'T HAVE TO TRACK ANY OF IT AS DM....
Lazy DM - completion
I'm sure there are other things other people can think of with just the raw mechanics I'm providing.Free(Forums/Forge) Extension(FGU 5E):
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September 21st, 2020, 20:21 #12
Dude that is amazing, I totally get it now!!!!
Yes so the parcel is on the map and players can click on it whereas in other cases the DM would have to share it with players!!!
Thats so cool!!!
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September 21st, 2020, 20:24 #13
You should put that.. in nutshell description on your first page and dmsguild
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September 21st, 2020, 20:26 #14
Meh - I have something similar deep down in it. I'm not much of a seller - I put enough effort into just getting it to work. If people can't get its use - its not a problem with me if they don't want to get it. Like polymorphism - tis only for use by the select few
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September 21st, 2020, 20:26 #15
Ahh NPC carts.. mmh so its like straight on the map for the players easy access to all their loot you mean?
Thats why players like to use NPC carts?
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September 21st, 2020, 20:29 #16
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September 21st, 2020, 20:30 #17
Was just tossing stuff out for use. Like in DMsG where I state I'd make an NPC trap placed in combat tracker (for targeting purposes) and on the map invisible - then place my map parcel on top of it. Then I have a trap, a lock, and stuff all in one. Gist is - people have to figure out uses for themselves - my primary goal was that my players had asked me how they could get a mule to carry their stuff. Takes a lot to actually do that without me getting involved - and I'm lazy. Hence this extension. But I'm sure there are other uses people can come up with.
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September 21st, 2020, 20:33 #18Free(Forums/Forge) Extension(FGU 5E):
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September 21st, 2020, 20:36 #19
Ok.. I never understood how NPC traps worked.. I know I can put them in the combat tracker. But I as DM have to target the players then? Or are the players targeted by clicking on the trap?
Sorry I just don't understand how traps work :P
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September 21st, 2020, 20:46 #20
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