-
August 12th, 2021, 02:24 #341
V1.30 - Bug - Dice rolls were not taking into account pick/break lock SKILL or CHECK effects. Fixed.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 12th, 2021, 05:59 #342
Fixed for CHECK and SKILL to support following type (strength, athletics, etc.) - not worth a version change
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
August 15th, 2021, 08:37 #343
- Join Date
- Mar 2018
- Posts
- 65
I purchased this extension on Dungeon Masters Guild but since you have moved it to forge, I cannot see it there anymore. How can I update without having to pay again? Thanks.
-
August 15th, 2021, 08:54 #344
It's not for sale, but it's still there.
Go to DMsGuild.
Log in.
Go to "my library".
To see items that have updated, you can look at "updated only". Otherwise, you can look at "view all".
To see "Map Parcel Extension", in "my library", click on the search bar that says "search within your library"
Search for "map parcel". It should still be in your library. It is for me. If it isn't, contact DMsGuild support.
-
August 15th, 2021, 09:19 #345
- Join Date
- Mar 2018
- Posts
- 65
Thanks for your help. I have found it and now updated.
-
October 21st, 2021, 17:17 #346
scratch that
Last edited by toastsniffer187; October 21st, 2021 at 17:25.
-
November 10th, 2021, 15:00 #347
Is there any possible way that maybe in the future we can get an update so that this may work with pathfinder 2E. At the moment functionality wise it does what I want it to do. Drops loot when NPC is killed. But the tab location for inventory over rides the spells tab in PF2E. So if the tab could be its own thing would be cool.
-
November 10th, 2021, 15:40 #348Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
-
November 10th, 2021, 15:43 #349
-
November 10th, 2021, 17:33 #350
Problem is that originally the CoreRPG ruleset was supposed to be used as a template so all rulesets had a common touchstone to work with - but then many rulesets completely diverged and became completely different and simply doing something consistent in the code became so unique that even things that should have been common sense kept consistent were not even attempted to keep them so. Making extension useable between rulesets requires special coding to work between them and is a pain. I gave up pretty early on trying to figure out the differences as being simply not worth the effort. And to subject to change with no attempt to keep extensions working. Unless I'm using the ruleset (only use 5e) its not something I'd want to be responsible for maintaining.
Last edited by SilentRuin; November 10th, 2021 at 17:37.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks