STAR TREK 2d20
  1. #1

    Resource usage question

    Is there any difference in resource usage for the host PC between the traditional direct connection via port forwarding vs the new cloud connection? I understand the cloud connection might be a smidge slower due to the additional time to communicate with the FG server, but is it less intensive for the PC to push out info to just the cloud server vs. all the player PCs on direct connection?

    Also, not sure if this qualifies as a "connection issue", but when I have my campaign loaded on the cloud, I periodically get an hourglass and a "connection lost" message when navigating the UI, mostly lasts 5 - 10 seconds then reconnects, but sometimes it's been longer.

    Thanks!

  2. #2
    Doesn't the cloud connection just help with connection brokering? I don't think it changes resource usage at all. You still host the game, but people can connect to it from a lobby and such.

  3. #3
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,243
    Blog Entries
    9
    Correct, cloud brokering may just negotiate the connection or it may become part of the connection, but it does not cache or change the distribution architecture (as far as I know). So the host still has to send the image to each client as an individual data stream.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #4

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in