Thread: First session in Unity
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September 19th, 2020, 02:25 #1
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First session in Unity
Thoughts
Love it in general, frustrated by a few things. Token Locking was not quite the issue I thought it would be but there are some things that could improve or be added ( or fixed )
Targeting was an issue for some of my players, I ended up having to target for them
My players would occasionally have more than one copy of their token ( I know this is being worked on )
Line of sight, Is there a way to make a wall that you cannot cross by keyboard movement but can see across? ( side of a bridge, glass window, a cliff that you can see someone on top of but cannot climb etc )
Fonts, we need to be able to make larger fonts without changing UI scale ( I know this is being worked on )
Is there a way, or can there be in the future that limits a characters vision by their abilities, how far the can see, if they can see in the dark, or if they can only so many feet? ( I realize that is asking a lot )
All in all we did enjoy the session, and look forward to the next, we are continuing in Unity
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September 19th, 2020, 04:15 #2
I think you could use a terrain type feature. I believe you can 'lock' those, but I am not certain.
LoS Videos, these might help you get what you are after.
Fonts, we need to be able to make larger fonts without changing UI scale ( I know this is being worked on )
There are a couple of extensions that will modify the fonts slightly, but I forget what they are.
Is there a way, or can there be in the future that limits a characters vision by their abilities, how far the can see, if they can see in the dark, or if they can only so many feet? ( I realize that is asking a lot )
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September 19th, 2020, 10:06 #3
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On Fonts I was able to do it in classic, was using a 14 point font without changing the UI scale, need that ability in Unity.
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September 19th, 2020, 11:47 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 19th, 2020, 13:45 #5
Dynamic lighting is one of the first features which are targeted for after release
What problems did you have with targeting? That is exactly the same as in FGC; when you had some bugs there, then it would be good to have a separate bug report for this, I thinkMy extensions for 3.5e and Pathfinder
Bug reports please here
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September 19th, 2020, 16:38 #6
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September 19th, 2020, 19:26 #7
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One of my players also has issues, but it is a PEBCAK type thing. He double clicks, so instantly selects then unselects, or forgets to click his token first or..... He has been using FGU for 5 weeks and I have found it just quicker to do it for him. Ask your player to use the targeting symbols on top of map, they might find it easier than CTRL- clicking.
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September 20th, 2020, 12:20 #8
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September 24th, 2020, 17:37 #9
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Found the issue, it was a player that had not moved and there was a duplicate of his character token on the battlemap under his token
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