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February 15th, 2021, 10:13 #31
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It seems to happen because I set "local skip_roll = true" instead of "false". I did this so that ID defaults to being enabled (3D dice off) for all new players. I changed it back now, since all my current players should have ID enabled now anyway.
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February 15th, 2021, 10:25 #32
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Yeah, that must have caused the issue. To change the default you have to adjust the OptionsManager definition. You have to change the default there.
By the way, this is exactly how I set it up on DMs Guild (3d dice disabled by default).
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February 15th, 2021, 10:48 #33
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Thanks, I think I found the line and changed the default to "on".
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February 15th, 2021, 10:49 #34
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Do you happen to know why the /die command is affected by the extension in Classic, but not in Unity?
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February 15th, 2021, 10:57 #35
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No, different implementations I guess. However, if you use a die that does not physically exist (e.g. d7) it will always use tables (so no rolling animation anyway).
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February 22nd, 2021, 01:29 #36
So before we play tonight, does 1.1 from the forums still work with FGU after the 2/16 updates?
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February 22nd, 2021, 08:33 #37
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Did you test it yourself yet? I just did a few rolls now and it looks like it is working. We will be playing tonight and keep using it.
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March 30th, 2021, 13:33 #38
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The version I am using does a 3D roll every time after a character gets an effect added or removed. Does that happen with the latest retail version of Instant Dice, too?
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April 13th, 2021, 09:33 #39
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Turns out that in Pathfinder 2 the automation of "Persistent damage" rolls (handled as an "effect") get broken when Instant Dice is used. The rolls are made and shown in chat, but the results are not applied to the CT.
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June 6th, 2021, 02:43 #40
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Clearing comment
Last edited by Makabriel; June 6th, 2021 at 05:05.
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