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September 18th, 2020, 20:51 #1
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Instant Dice - Disable Rolling Animation
This extension is now only availible on DMs Guild here.
This extension allows making any roll initiated by (double)-clicking or hotkey instant, by disabling rolling animation.
You can still use animated roll, by drag-and-dropping the dice to the chat window.
The setting can be enabled / disabled in options at any time on each individual client basis.
Compatible with FGU and FGC.
In case you find any bugs, please let me know.
Versions:
1.0: Initial release
1.1: Removed unused hooks, should improve compatibility
1.2: Implemented proper random seed settingLast edited by xelab; February 14th, 2021 at 23:17.
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September 19th, 2020, 22:43 #2
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[ reserved ]
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September 20th, 2020, 13:01 #3
Nice job! In my test games, this might be useful. But I suspect my players would mutiny if I tried using it in an active game.
Does it roll or is it instant if you drag the roll to a token on a map?Fantasy Grounds Unity Lives! Good job, Smiteworks!
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September 20th, 2020, 13:44 #4If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 21st, 2020, 09:30 #5
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September 22nd, 2020, 01:39 #6
Thanks for the info, both of you. Guess I should read more, and have more caffeine, before posting.
Fantasy Grounds Unity Lives! Good job, Smiteworks!
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September 27th, 2020, 10:58 #7
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Version 1.1: removed unused hooks, should improve compatibility.
I would be really surprised if there are any conflicts at all now.
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December 1st, 2020, 18:59 #8
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Unfortunately this extension leads to the same seed being used every time I restart FGU. So rolls on a table or saving-throws on a PC always return the sequence of roll results.
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December 1st, 2020, 19:55 #9
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I tried to add a seed using:
Code:math.randomseed( os.time() )
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December 1st, 2020, 20:22 #10
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Turns out that os.time and os.clock are still supported by FGU, but using "math.randomseed" leads to dice rolls always returning the same one value. Unfortunately without seeding using this very useful extension is out of the question.
Frankly, FGU should just offer an option to disable 3D rolling altogether, especially since its results are so much worse (I say broken) than /die rolling.
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