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September 19th, 2020, 15:58 #11
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It just doesn't make narrative sense that a character receives a grievous injury to the head resulting in a Hideous Scar (game effects= Ugly Hindrance), but somehow also just became better at Electronics and Repair as a result. Also, unless they fail the Incapacitation roll, the injury will eventually go away, so presumably the associated gains would magically vanish as well, which makes them even harder to rationalize.
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September 19th, 2020, 17:08 #12
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As a reaction to becoming scarred, the character becomes more withdrawn, allowing more time to devote to his pursuit of Electronics and Repair.
Seems easy enough. If that doesn't work for you, then what is your justification that a player selecting Hideous Scar as a starting Hindrance would have bonus points to spend on Electronics and Repair? Point building characters already has weird associations built into it.
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September 19th, 2020, 20:03 #13
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Sure...but that would take time. That's why it makes sense during character creation as up until the game starts he or she have lived with that Hindrance.
I understand the point and if there was sufficient downtime I could be swayed by that argument from a player. I just don't think that was the intent of the rules...especially with the ways available to overcome them depending on the setting
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September 20th, 2020, 16:17 #14
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PEG as a general practice tends to write the rules to explain what you can or should do, not what you can't. The rules only reference getting points for taking Hindrances during chargen (up to a max of 4 points regardless of the number of Hindrances taken). The Hindrances themselves don't grant those points, the process of chargen does. The Injury table contains results that (most often) temporarily assigns Hindrances as a consequence. Just because it doesn't explicitly state that you do not get points from these Hindrances that can be spent in the same way as Hindrances taken as part of chargen in no way implies that therefore they do convey those points. PEG just doesn't write rules that way. If they intended for you to get some type of reward to offset the Injury result, they would have stated it.
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September 26th, 2020, 00:46 #15
The rules make it very clear on page 9, as YggBorn already quoted, that you can only ever gain a maximum of 4 points from hindrances - the 4 point limit doesn't just apply to PC creation. I've seen this question posted a number of time at the Peginc.com forums over the past decade and the answer has always been the same; a PC doesn't get additional advancement points for hindrances taken after creation. The rules are finely tuned around the number of points PCs get as they advance through the ranks, so allowing players loopholes to gain more risks ending up with highly unbalanced PCs by Heroic rank, and even worse by Legendary.
While I'll agree that's a terrific idea and one I've personally houseruled it into some of my campaigns, it is none the less a houserule.
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September 26th, 2020, 03:20 #16
I agree. I intended it as a houserule however I probably wasn't clear enough. From experience though, my players take all 4 Hindrance points at character creation so I haven't had to use the previously mentioned houserule. Thanks for the compliment on it being a terrific rule! Great minds think alike!
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September 28th, 2020, 21:05 #17
NP I figured as much. I just commented more for clarity, as one of the SWADE rules has appeared to be put under a magnifying glass in this thread - with a glass that isn't particularly clear or non-tinted.
From experience though, my players take all 4 Hindrance points at character creation so I haven't had to use the previously mentioned houserule.
I'm very pleased that Pinnacle Ent. decided to expand the number of hindrances with SWADE and that many that they added are top quality.
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September 30th, 2020, 16:39 #18
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For those still curious, question asked and answered on the official PEG forums. https://www.pegforum.com/forum/savag...ered-as-injury
Hindrances gained in play do not provide points.
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September 30th, 2020, 22:31 #19
Very good! That settles that then. I think I will adjust my thoughts on the matter to follow along with the official answer. I try to keep with RAW and Official errata as much as possible, for every rpg, boardgame, ccg, etc., that I play.
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