STAR TREK 2d20
  1. #1

    Champions reaction

    Anyone know how best to add the Redeemer champions reaction so it's best automated? Any idea where on the character sheet is best to put it? Thanks for the help

  2. #2
    Larsenex's Avatar
    Join Date
    Sep 2018
    Location
    Longview, Texas
    Posts
    541
    Its not on the 'actions' tab per se. What My group does is have each player be responsible for calling out if / when they get reactions. For me as the DM I tend to forget if a monster gets one if I have not refreshed all the pages we are running that day. If the player or monster is entitled a reaction (shield block, AO, or pallys retritive strike) we kinda freeze the movement and roll reactions manually. This will entail sometimes having to switch targets.

  3. #3
    Haggar. I am pretty sure I just use it in Spells section when I created Drag-n-Drop. It's just a matter of pausing when it fires and having the GM decide how to apply it. If I did do it in drag and drop, I am pretty sure it would have a button for option 2 where some resist is applied (based on damage) and then a button for enfeebled to the aggressor to reflect its application, too.
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  4. #4

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in