STAR TREK 2d20
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  1. #11
    Quote Originally Posted by Griogre
    I would agree with you except for one thing: Smiteworks whole philosophy is to mimic the tabletop experience. I don’t know anyone in a face to face game that reads the d100 the way FG is generating it now.
    That doesn't mean your way isn't the only way people read the d100 (although I calculate it the same way you do). Maybe that is the way they calculate it in Europe, I don't know. But I don't really think it is a big deal, don't think just drag and it will show you the result between 1 and 100. Them changing the way the d100 is calculated ranks right up there (or down there) with adding sound to FG. It would be nice to have, but there is so much more they could be working on.

  2. #12

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    Cantstanzya, I agree with you on sound and that this "bug" is very minor. However, we are talking editing some existing code rather than creating a new feature. All that is wrong here is the two dice are being added in an expession something like
    dieValue = (tenTen * 10) + d10 instead of something like:

    dieValue = (tenTen * 10) + (d10 % 10);
    if(dieValue == 0) dieValue = 100;
    Last edited by Griogre; May 4th, 2007 at 22:51.

  3. #13
    Quote Originally Posted by Griogre
    Cantstanzya, I agree with you on sound and that this "bug" is very minor. However, we are talking editing some existing code rather than creating a new feature. All that is wrong here is the two dice are being added in an expession something like
    dieValue = (tenTen * 10) + d10 instead of something like:

    dieValue = (tenTen * 10) + (d10 % 10);
    if(dieValue == 0) dieValue = 100;
    But, you have yet to accept that this may be the way it was designed to work based on how things are done over in Europe. As much as we Americans want to think that the world revolves around us, it possibly was programmed the way it was for a reason. I'm just guessing that it was programmed this way on purpose and not by accident. I could be wrong though. Besides, if it were not supposed to be like this I think they would have changed it several years ago when this was brought up. Am I way off base here, could someone from Europe tell us if this is how it is done over there?

  4. #14

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    I don't feel I have to accept anything. I just write it up and let Smiteworks decide. If they don't fix it then they must be happy. If the do fix it they aren't. *shrug* I'm not going to try to second or triple guess them, that's too much like work.

  5. #15
    Quote Originally Posted by Cantstanzya
    Am I way off base here, could someone from Europe tell us if this is how it is done over there?
    Certainly not in any gaming group I've ever encountered in the UK, and I was at the and I was at the Student Nationals for 4 years in a row.

  6. #16
    In the above example, about the 0+00=100:

    Call me an old timer, but this is how I am used to reading the dice in RL games. Consider that before the invention of the "10's" die, this is how you would roll d100:

    First roll indicates the 10's, second roll indicates the ones. Or, if you prefer, you could roll two different colored dice and designate one color as the 10's.

    It was in the 1990's that Chessex invented the 10's die, to "make things easier". Looks like it just causes confusion. LOL

    So, SW is actually incorrect in the way they represent the dice, in my old skool gamer frame of mind.

    So, to sum it up, it is like this:

    You do NOT add the two dice together. That was never the intention. The 10's die represents what the 10's number is. For example, you may roll 90 and 1, so you get 91. If you roll 10 + 0, you get 10. If you roll 90+0, you get 90. so if you roll 00+0, then you get 100.

    I think the problem is that the 1's die goes from 1 to 10. I think that this is where the confusion runs here.

    From a programming point of view, I can see why SW does this, but something is not right.....

    If you look at the logic, we would actually have an 11 sided die for the 10's die. This is because I see that 7+00 = 7, but 40+10 = 50. Also, the convention as to how the die are arranged changes as well.

    REAL percentile dice have a 10's die ranging from 00 - 90, and the 1's die ranging from 0 - 9. This eliminates the confusion as to how the dice are read.

    Can anyone remember a time BEFORE the d10, when you had to roll a special d20 marked from 1-10 twice to get your percentile roll? LOL

    Cheers,

    Sandeman
    Last edited by kalmarjan; May 5th, 2007 at 13:34.
    Ultimate Licence holder

    I've had FG for so LONG I DON'T KNOW HOW TO USE IT!

    But I'm learning!

  7. #17
    Quote Originally Posted by kalmarjan
    For example, you may roll 90 and 1, so you get 91. If you roll 10 + 0, you get 10. If you roll 90+0, you get 90. so if you roll 00+0, then you get 100.
    The d100 in FG doesn't work like this though. You don't get 10+0, you get 10+10. Your "90+0" would actually give the 100 result as the dice roller reads it as 90+10 and your final one there would be a 20 (10+10).

    The problem stems from *most* real 10-sided dice showing 0-9 not 1-10 so the manufacturers only have to put one figure on each face of the dice. It's perfectly logical to read 20+10 as 30, it's just not how we work when we're playing with real dice.

    Edit: Hmmm I think your edit changed the entire tone of your post there.
    Last edited by The High Druid; May 5th, 2007 at 13:36.

  8. #18
    Quote Originally Posted by kalmarjan
    In the above example, about the 0+00=100:

    Call me an old timer, but this is how I am used to reading the dice in RL games. Consider that before the invention of the "10's" die, this is how you would roll d100:

    First roll indicates the 10's, second roll indicates the ones. Or, if you prefer, you could roll two different colored dice and designate one color as the 10's.

    It was in the 1990's that Chessex invented the 10's die, to "make things easier". Looks like it just causes confusion. LOL

    So, SW is actually correct in the way they represent the dice, in my old skool gamer frame of mind.

    So, to sum it up, it is like this:

    You do NOT add the two dice together. That was never the intention. The 10's die represents what the 10's number is. For example, you may roll 90 and 1, so you get 91. If you roll 10 + 0, you get 10. If you roll 90+0, you get 90. so if you roll 00+0, then you get 100.

    I think that this is where the confusion runs here.

    From a programming point of view, SW has this bang on.

    Cheers,

    Sandeman
    That's what I was replying to.

  9. #19
    Now, I fully agree on how I read the dice, and long before I have had a "tens" die I always had 1 color was the tens, and the other color was the 1's (as mentioned above) with two 0's equaling a 100, etc tec. Exactly as was described by many many people on the boards here.

    My question is, does it really matter how SW does it? How big an issue is it?

    Logically, from a SW standpoint, it makes sense how they did it. Logically, for a gamer's standpoint, it's TOTALLY out of whack with what we're used to. Reality wise = Hit the sums button and there's no need to really care. Maybe we, as gamers, just totally screwed the pooch on how we read dice in a massive way and SW has it the correct way... even if the minority way . Either way, I don't see it as such a big deal, except for the fact that it keeps getting mentioned...
    "Excellence can be attained if you Care more than others think is wise, Risk more than others think is safe, Dream more than others think is practical, and Expect more than others think is possible." - Author Unknown.

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