Thread: Creature Damage Mod
-
September 20th, 2020, 20:59 #11
Folks,
This evening been thinking about Damage and things, for example from Ref Briefings 6 we have the age old Chamax, they do Acid Damage with starts at 3d then 2d next round and then 1d the round after, like an ongoing effect doing less damage.
So I fancy doing a re-vamp of the armour and things to take into account % damage and so on and so forth, I'll get around to this once the Spacecraft CT is well under way if that's ok.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
-
September 21st, 2020, 15:02 #12
- Join Date
- Jan 2014
- Location
- California
- Posts
- 1,564
-
September 22nd, 2020, 10:48 #13Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks