DICE PACKS BUNDLE
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  1. #31
    Hi Pete, though up-cast on actions works great! It interferes with a token swap from Critically Awesome Essential One Click Druid .. though only for new added wild shapes when Advanced Spell Damage is turned on.

    The effects are still applied on the PC.. though the token swap does not occur.

    Thank you, would appreciate if you might be able to resolve this in a future update!

    Screenshot 2020-10-23 at 10.42.23.png

  2. #32
    Quote Originally Posted by vaughnlannister View Post
    Hi Pete, though up-cast on actions works great! It interferes with a token swap from Critically Awesome Essential One Click Druid .. though only for new added wild shapes when Advanced Spell Damage is turned on.

    The effects are still applied on the PC.. though the token swap does not occur.

    Thank you, would appreciate if you might be able to resolve this in a future update!

    Screenshot 2020-10-23 at 10.42.23.png
    Hi,

    I'll probably take a look at this on sunday, work was busy today so I did not get time.

    -pete

  3. #33
    Quote Originally Posted by vaughnlannister View Post
    Hi Pete, though up-cast on actions works great! It interferes with a token swap from Critically Awesome Essential One Click Druid .. though only for new added wild shapes when Advanced Spell Damage is turned on.

    The effects are still applied on the PC.. though the token swap does not occur.

    Thank you, would appreciate if you might be able to resolve this in a future update!

    Screenshot 2020-10-23 at 10.42.23.png
    Ok, got 5 mins to have a go at reproduction....

    looks like with my extension added the name ends up with a ':' instead of a ';'..

    just edit the effect line to say 'wildshape;' instead of 'wildshape:'

    I'll take a look when I get chance..

    ( Let me know if the quick edit, sorts out a temp fix for you.. )

    -pete

  4. #34

  5. #35
    Quote Originally Posted by bratch9 View Post
    Ok, got 5 mins to have a go at reproduction....

    looks like with my extension added the name ends up with a ':' instead of a ';'..

    just edit the effect line to say 'wildshape;' instead of 'wildshape:'

    I'll take a look when I get chance..

    ( Let me know if the quick edit, sorts out a temp fix for you.. )

    -pete
    Indeed that fixed it !!!

    Thank you!!

  6. #36
    Quote Originally Posted by vaughnlannister View Post
    Indeed that fixed it !!!

    Thank you!!
    v2.5 should now spot the types used in the effects...

    let me know if any of the heal/wild/poly etc... fail.

    -pete

  7. #37
    Works ! Many Thanks for implementing such a quick fix!!!

    Will do!!

  8. #38
    hi bratch9! hope you are fine!

    With the new update, this extension started to throw a tantrum:

    [2/18/2021 7:03:53 PM] [ERROR] Script execution error: [string "scripts/manager_power_asd.lua"]:1911: attempt to index global 'ActorManager2' (a nil value)


    hope it is going to be a minor adjustment!!!

  9. #39
    Quote Originally Posted by eriktedesco View Post
    hi bratch9! hope you are fine!

    With the new update, this extension started to throw a tantrum:

    [2/18/2021 7:03:53 PM] [ERROR] Script execution error: [string "scripts/manager_power_asd.lua"]:1911: attempt to index global 'ActorManager2' (a nil value)


    hope it is going to be a minor adjustment!!!
    Just uploaded a fix for this.

    let me know if you have other issues.

    -pete

  10. #40

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