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December 15th, 2023, 11:48 #171
v3.13 Updated NPC effects line evaluation when used in 'innate spells'
note. Innate Spells need to start with both the 'level' and 'cast level' text. See attached.
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December 18th, 2023, 19:29 #172
- Join Date
- Aug 2018
- Posts
- 20
Hey,
I'm really confused to tell you that this doesn't work for me.
I think this is because I'm using the MeAndUnique extension (5E - Kit'N'Kaboodle) to create the spell effect and you not.
If it's really too much of a hassle, don't bother. I will find another solution of my own.
Thanking you
Edit: As an alternative, I found the CT scroll 5e extension which allows me to increase or reduce the damage that is registered into an effect. So there is no urgency/obligation to think about a solution to my problem.Last edited by Vaall; December 23rd, 2023 at 17:26. Reason: Add attachment
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March 16th, 2024, 16:55 #173
v3.14 update for FGU 4.5.0 changes.
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Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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