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February 16th, 2023, 13:43 #141
The main issue, after looking, is that both extensions change 'getPCPowerAction' but dont call the original function... So in this case BCEG replaced the version in ASD which replaces the ruleset version. ( Also some other issue with NPC character sheet interaction that I did not look into... the drag from a npc sheet instead of the CT damage... )
Not sure on a good solution to this.. will have to have a think.. and maybe some DM chat between the extensions.
-peteForge Profile
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Forge Modules: B9's Steel Defender.
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DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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February 16th, 2023, 13:58 #142Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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February 16th, 2023, 14:22 #143
When I get chance I think I'm going to try and see if I can make my function work with calling the ruleset versions and then patching around it... but I'm not sure on this... at the worst case I have to update for changes in this function on the ruleset that my code does not have.
BCEG only add a couple of small sections into this function, I can probably duplicate those in mine... but then BCEG overrides my code and that will always be the case... unless the extensions can also be made to call the ruleset and patch around the results etc..
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DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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February 27th, 2023, 16:12 #144
Last edited by bratch9; February 27th, 2023 at 17:50.
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March 26th, 2023, 04:13 #145
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Conflict with Kit'N'Kaboodle
There appears to be a conflict with MeAndUnique's Kit'N'Kaboodle extension. It is preventing an heals, effects from being used on self. Appears to be overriding the combat tracker as the message when adding an effect to self from KnK is [ERROR] Effect dropped pm target which is not listed in the combat tracker. Works fine when Advanced Spell Damage and Common Core are turned off. Tested in a comapign with just these extensions. Images attached
Healing with KNK and B9 extension
HealwithB9.png
Healing with KNK only
HealwithoutB9.png
Effect with KNK and B9 extension
effectwithb9.png
Effect with KNK only
effectwithoutb9.png
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March 26th, 2023, 16:08 #146Forge Profile
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Forge Modules: B9's Steel Defender.
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March 27th, 2023, 20:01 #147Forge Profile
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Forge Modules: B9's Steel Defender.
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DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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March 28th, 2023, 01:54 #148
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Thanks for the fast fix. This appears to have fixed the issue. Thanks
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May 22nd, 2023, 21:54 #149
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Hey,
Do you think it is possible to parameterize the healing as for the damage like the picture below (and without having the parse structures in the description)?
Capture.PNG
Thanking you
Vaall
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May 23rd, 2023, 11:39 #150
Can you be more specific ? ( As you have talk about healing, and damage and parse structures etc.. )
My guess would be that you need to change from a 'heal' power for the spell, into a 'effect' power. So that you have a text line you can 'HEAL: 3d6' and then you can use the spell damage and some of the extra tags like [DEX] or the added ones line [ULVL] etc..
Is that the sort of answer, or give me additional feedback to clarify your idea further, as I'm always open to ideas and features. ( The dont break current etc, as I have to make sure compatibility etc... )
-pete
EDIT:
The other thing you might be thinking is like below.. having the likes of 'type(undead)' in the heal tags ?
heal.JPG
As you can see if you have advanced weapon damage also enabled, both normal weapons can use the extra tags. But 'power' damage types can also have the 'type(undead)' and the 'lvl[n]' markers. See the image and the first 2 rolls of damages using the 2 different damage 'power' lines.
The 'heal' does not get the extra control that 'damage' gets from advanced weapon damage extension.
This is one of the reasons for the 'B9 core' so I can bring a common system to allow this sort of control on 'heal' and 'damage' of both the conditional damage tags and the 'lvl' tags etc.
-peteLast edited by bratch9; May 23rd, 2023 at 12:13.
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DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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