5E Product Walkthrough Playlist
  1. #1

    Modified Map Between Campaigns

    I have a campaign I am running with a group of friends. I have some maps in that campaign where I have added walls, doors, etc. I am now running another campaign with a different group of friends. Is there a way to copy the modified map over to the second campaign? Ideally I wouldn't have to recreate all the walls/doors again. I appreciate any advice!

  2. #2
    The wiki provides some great information in pulling that map data out.
    https://fantasygroundsunity.atlassia...ta+for+Modules

    It also might be best in the future to start a development campaign to set up maps and adventures to export to a module so it can be used in multiple campaigns. This will also leave the adventure untouched and able to make changes as you see fit during the course of a campaign with many groups.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    That is a great idea! I appreciate the help and will check out the article.

  4. #4
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,267
    Blog Entries
    9
    For more info on best practices for creating modules with development campaigns, see the link in my signature.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  5. #5

    Join Date
    Aug 2020
    Location
    USA west coast, PDT/UTC-8
    Posts
    109
    As mentioned with the "development campaign" it's a work flow process to use from the start of ti all.

    When you make a new campaign, don't run the game from it. Use it as your workbench, and export it to a .mod file adventure.
    Then GM from the .mod file running the game for the players from it.

    Now you can go back to the workbench campaign, in between sessions, to prep for the next as you like, and export it again.
    It will update the .mod file with your changes while keeping it as is otherwise.
    Which is really useful when you have inspiration to work up stuff in advance. But find that by the time it comes into play, you'd like to make a few tweaks first.


    Following this method, over time you wind up with a collection of "development/WIP" campaigns as your GMing work piles up, to have it for reusing/recycling as you want.
    Being able to go to the "WIP" campaign and make whatever changes you want for this next time you decide to use it, and exporting to the .mod adventure that you actually use with the players.

    That's an important part of how overtime as you make more and more materials for different campaigns you GM, you can keep going back and easily reusing any of it you want in current games.

  6. #6
    Atlassian gives me a security error on that link, but I found this by traversing the wiki: https://fantasygroundsunity.atlassia...ta+for+Modules

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in