Thread: NPC Random Treasure Drops
-
August 16th, 2021, 23:58 #21
Here is an example. Clean build. Click the harvest in the CT and this is what I get (windows just the left of the CT). If I open the npc and hit that harvest button you get the windows opened near chat.
-
August 17th, 2021, 00:09 #22
-
August 17th, 2021, 00:37 #23
-
August 20th, 2021, 17:28 #24
So, I found another conflict with Kit'N'Kaboodle v 2.0.6 by MeAndUnique. When I open an item in the "Possible Harvest" parcel I get:
[8/20/2021 12:25:19 PM] [ERROR] Script execution error: [string "count"]:17: bad argument #2 to 'format' (number expected, got string)
It still opens, just throws the error.
Any thoughts?Last edited by nephranka; August 20th, 2021 at 17:32.
-
August 30th, 2021, 02:05 #25
Tonight, my party was harvesting and they ran into an issue with the roll request. When I click the button the roll happened but from my side so modifiers on the player in the CT were not added to the roll. Is that expected behavior?
Edit: in case others don't come to discord. This is expected behavior. Effects do not get applied from the CT. Thanks to pr6i6e6st for getting back to me.Last edited by nephranka; August 31st, 2021 at 18:49.
-
December 19th, 2021, 21:28 #26
Various fixes
“DELETE” can be added to the name of an item in a Random Parcel to have it removed from the generated final parcel (good for if you want to use the table name method but not have the table show up in the loot).
-
March 26th, 2022, 23:20 #27
- Join Date
- Jul 2021
- Posts
- 13
Thanks very much for the awesome mod. Just want check something. I am using custom currencies (not gp, cp, etc). When I create a custom loot table for the currencies I am using, it does not return cp, gp, etc and enter it into the currency fields of the loot parcel. Instead it populates it as an item. Is this normal behavior? Has anyone else tried it with custom currencies?
-
March 26th, 2022, 23:42 #28
I just added a currency called “Test” and added it to a table. It gave the result parcel a currency called “Test”.
So let's ask
1: did you add the currency to the currency list found in Options?
2: is there any special characters for your currency? Perhaps the natural functions don't recognize some.
3: any other extensions that could be conflicting?
-
March 27th, 2022, 09:50 #29
- Join Date
- Jul 2021
- Posts
- 13
-
March 27th, 2022, 09:59 #30
- Join Date
- Jul 2021
- Posts
- 13
Ok found the problem. I edited my new random parcels manually (i.e. I changed gp to Dragons, for example). I did the parcel from scratch and now see that it auto populates with the correct currencies from the Options menu. I will test if the tables work now and build from scratch. Will let you know if there are any issues. Thanks a million.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks