DMsGuild
Page 3 of 4 First 1234 Last
  1. #21
    This extension is not currently compatible with Celestians new Situational Awareness extension, https://www.fantasygrounds.com/forum...okens-on-maps)

    When they are both loaded, the Situational Awareness buttons no longer work.

  2. #22
    Quote Originally Posted by mattekure View Post
    This extension is not currently compatible with Celestians new Situational Awareness extension, https://www.fantasygrounds.com/forum...okens-on-maps)

    When they are both loaded, the Situational Awareness buttons no longer work.
    I have not tested this yet, but it could need to have the load order of the extensions changed for them both to work.

  3. #23
    [QUOTE=Klandare;564333]I have not tested this yet, but it could need to have the load order of the extensions changed for them both to work.[/QUOTE

    Swapping the load order just switches which extension breaks. I believe its because both extensions are redefining the CT templates to point to different lua files. So whichever is loaded last will work, while the other wont.

  4. #24
    Without looking too deep into it, I'm pretty sure @mattekure is correct.
    Both this extension and Celestians Sitauational Awareness extension modify the same CT template.
    Unfortunately this is going to be a 'make your choice' situation between the 2 extensions

    Cheers, Stv.

  5. #25

    Update

    So I think I've found the cause of the problem between this extension and Celestians Situational Awareness extension.

    I'm attaching a revised version of my Legendary Assistant extension to this post, I'd be grateful if a couple of you could try it out for me and let me know if everything is working with this and Situational Awareness loaded.

    If so, I'll update post #1 with the new version, and hopefully everyone's happy

    Cheers, Steve.

    *Edit*
    Fixed the fixed version and added it here
    Attached Files Attached Files
    Last edited by Stv; December 14th, 2020 at 11:14.

  6. #26
    Quote Originally Posted by Stv View Post
    So I think I've found the cause of the problem between this extension and Celestians Situational Awareness extension.

    I'm attaching a revised version of my Legendary Assistant extension to this post, I'd be grateful if a couple of you could try it out for me and let me know if everything is working with this and Situational Awareness loaded.

    If so, I'll update post #1 with the new version, and hopefully everyone's happy

    Cheers, Steve.


    Not working for me.
    I do like the box that pops open (like a second CT) for Legendary actions.

  7. #27
    Quote Originally Posted by Stv View Post
    So I think I've found the cause of the problem between this extension and Celestians Situational Awareness extension.

    I'm attaching a revised version of my Legendary Assistant extension to this post, I'd be grateful if a couple of you could try it out for me and let me know if everything is working with this and Situational Awareness loaded.

    If so, I'll update post #1 with the new version, and hopefully everyone's happy

    Cheers, Steve.
    This update is not working for me. With both extensions enabled, any creatures I add to the CT are automatically hidden on the CT, so I cant even place them on the map.

    IF I have the encounter entry pre-placed, and then add the encounter to the CT, the CT still appears blank, but the tokens do appear on the map. Then using the buttons I can mark them active and they will show in the CT. Its the starting filtered that makes it appear nothing is happening.

  8. #28
    I'm getting diff stuff, and I only have those 2 ext's going.

    I can add them to the CT, but they are hidden (like you said) but they are also set to a neutral faction. They also will not goto their turn.
    The buttons for SA doesn't pop onto the map unless I set the map to the background.

    Anything with the SA doesn't work.
    Your LA stuff is working other than the LA monsters never get a normal turn.

    Found out why the LA monsters didnt get a normal turn as Mattekure was saying is they are still like "hidden" so it was skipping hidden actors.
    Last edited by MrDDT; December 14th, 2020 at 01:20.

  9. #29
    Not good
    I'll hopefuly get a chance to look at it again tomorrow, but I can't promise anything.
    Thank you all for looking and trying it out, hopefully I'll get it sorted.

    Cheers, Steve.

  10. #30
    I've amended the supposed fixed version of my extension with another fix :P
    This in in post #25 again, for a few of you to test again before I update the version in post #1.

    Hopefully this addresses the issues.

    Cheers, Steve.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Fridays Pre

Log in

Log in