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February 23rd, 2023, 23:03 #131
Today's FGU update LUA go boom. *LOL*
Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.
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February 24th, 2023, 10:22 #132
I'm pretty sure that stuff is tied into compatibility coding for the situational awareness extension by celestian.
As that is no longer maintained I think I can safely remove that and fix the issue.
Lots of work on atm, but hopefully can fix it soon
Cheers, Steve
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February 26th, 2023, 10:07 #133
I've pushed an update to the Forge which should resolve the deprecation errors.
There is also a new option available which will notify the GM if a legendary action is available and this can be set to on/off or a random 25/50/75 percent change to trigger.
Let me know if it breaks anything
I'm still working on a couple of new things atm, but once they are done I'll pass over this one again to look at the issue found by @Nephranka.
Cheers, Stv.
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February 26th, 2023, 11:46 #134
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February 26th, 2023, 13:03 #135
One note: The blue highlight does not start on the creature in the CT. It only appears if I toggle the option off/on.
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February 26th, 2023, 13:39 #136
Odd, I'm not seeing that :S
Although I have just found another issue... The notifications fire when a creature is added to the conbat tracker :S
I'll see if I can get a fix in for that, but I have work to do atm :SLast edited by Stv; February 26th, 2023 at 13:42.
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February 26th, 2023, 13:55 #137
Mine is the case where I have a creature already on the CT and when I loaded the game it was not highlighted.
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February 26th, 2023, 14:19 #138
That's really weird, as any creatures on the CT when I load my campaign are highlighting correctly :S
This may take some time to solve ^^
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February 26th, 2023, 14:21 #139
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February 26th, 2023, 18:49 #140
Just pushed a fix for the notifications firing when actors are added to the CT.
I love being an idiot :P
Cheers, Steve.
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