-
September 3rd, 2020, 15:08 #1
- Join Date
- Apr 2020
- Posts
- 30
Extension for inactive NPCs on combat tracker?
I'm currently running a SKT campaign (D&D 5E) and sometimes there are a bunch of npcs on the map, sometimes my players attack them, or make them roll some ability, it's a pain in the *** to have 6 or 8 npcs that don't involve on combat but still have a turn that I have to skip.
Is there any extension to have them on another window? So whenever any PC wants to interact with them, they just attack/force ST and all is automatized.
-
September 3rd, 2020, 16:30 #2
No extensions I know of. What would be the coding logic that FG would know when to skip some actors and not others?
What I would do is to drag the Next Turn/Actor button from the CT window to the F12 hotkey. Then map one of my unused mouse buttons to the F12 key. Then I could skip an actor with either a simple mouse click if my hand is on the mouse or a key press if it is on the keyboard.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
September 4th, 2020, 17:25 #3
- Join Date
- Apr 2020
- Posts
- 231
Hmm, one of my extensions I'm running has an option to skip entries in the CT that does not have initiative (so you can set those one's not involved to 0(no initiative) and it will skip them).
-
September 4th, 2020, 17:40 #4
- Join Date
- Apr 2020
- Posts
- 30
-
September 4th, 2020, 18:51 #5
- Join Date
- Apr 2020
- Posts
- 231
So that's part of 5E Enhancer: https://www.fantasygrounds.com/forum...53-5E-Enhancer
Skipt CT actors that haven't rolled initiative: When enabled the CT will skip entries in the CT, without rolled initiatives or initiatives of 0, when the Next Actor / End Turn button is pressed.
Keep in mind that some components of the 5E Enhancer conflict with other extensions, so always test things ahead of time to make sure that you don't have any issues for your session. I haven't had any problems with this component interfering with others, but keep it in mind.
-
September 4th, 2020, 19:30 #6
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,558
Just a heads up that some NPCs can validly have zero initiative in 5E (Ex: zombies).
Regards,
JPG
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks