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May 21st, 2023, 07:27 #931
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May 21st, 2023, 12:45 #932
Fantastic.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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May 22nd, 2023, 03:31 #933
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I keep getting these errors in the chat log. I am sure its something in my code. Doesn't break anything (yet) but would like to know what its referring to:
[5/21/2023 10:13:47 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (item.id-00018.type)
[5/21/2023 10:15:12 PM] [WARNING] setValue: Recursive call terminated for (DATABASENODE) (item.id-00019.type)
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May 22nd, 2023, 03:34 #934
Its not breaking anything because the application is catching the loop and terminating it. It should be fixed.
You have some setup where when field A changes you are updating field B and when field B changes you are updating field A and this creates a never ending loop.
Its somewhere on your Items.
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May 22nd, 2023, 03:38 #935
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Is it possible to create permanent links on the CS to item cards? For example, I have skills listed on the CS and I can create data cards in a separate "Skills" sidebar that provide the descriptions for the skill. (See image.)
Capture.PNG
The player can drag these cards from the sidebar to their CS and the link will be established. However, there are a lot of them and I would like to have the link embedded into the CS. Is this possible and, if so, is there an example somewhere?
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May 22nd, 2023, 03:39 #936
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May 22nd, 2023, 03:43 #937
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May 22nd, 2023, 03:48 #938
Well firstly you have to ensure that the objects that it will be linking to will be available. You either have to script their creation in the database within your ruleset or you might script auto loading of the module. Otherwise you may get an error prompting you to load the module when you click the link.
There are examples in the MoreCore Low Fantasy Gaming extension and MoreCore Esoterrorists extensions where it will create the data into the character sheet the first time it loads. It will take a little effort to wrap your head around the pieces involved.
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May 22nd, 2023, 04:05 #939
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OK, thanks. I'll look at it. Might be a bridge too far. These are certainly projects where mission creep can become a real issue. Self inflicted pain is always the best!
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May 29th, 2023, 07:17 #940
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Working on the CT now. I am attempting to get the combat rolls from the NPC sheet onto the CT. I followed Damian's tutorial for the White Lies ruleset. Everything is working and looks as I want it, with one exception. The actual number from the NPC sheet will not show in the box I placed on the CT Attacks window. Everything is there (tooltip, roll manager, etc) except for the actual number itself. (See images.) I get an error stating a nil value for "wpn1aroll" Any idea why this would be happening? In your tutorial you brought a window list onto the attacks window, but I figured the process would be the same for a dice window as it was for the windows copied to the ct_entry.
CT1.PNG
ct_entry
ct2.PNG
ct_attacks
ct3.PNG
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