FG Spreadshirt Swag
Page 9 of 109 First ... 78910111959 ... Last
  1. #81
    Got it. Appreciate the explanation and makes sense. There is no silver bullet so to speak.... I just need to dive in if I really want to get there...
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  2. #82
    Hi,

    for those of you interested in modifying the combat tracker, I have just published a post with an example:

    https://www.rulesetwizard.com/advanc...ombat-tracker/
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  3. #83
    Quote Originally Posted by mattekure View Post
    LOL, while yes, I am a fan of fonts and have a number of font extensions available here on the forums. I am more interested in having the ability to almost never edit xml directly

    I agree with the other poster that having a font utility will really help developers get the look they want.

    A couple of other things I was thinking about. Currently, the extensions it outputs are only for CoreRPG. Any chance you could add in the ability to select the rulesets that the extension is intended for? So if I want to make a 5e extension, I dont have to manually go into it after creating it to change it so it loads in 5e.

    One other item that isnt directly related to editing properties, but it would be very nice to have the ability to add comments to the xml and lua files generated so that copyright notices can be included.
    I am also going to request a font utility!! thank you for all your hard work!

  4. #84
    Quote Originally Posted by psicodelix View Post
    Absolutely, but that feature will come in the later stages of development, when all the basic functions are completed.
    Glad to see you are planning this feature - I am really looking forward to being able to edit an existing extension and/or ruleset.

  5. #85
    Oberoten's Avatar
    Join Date
    May 2006
    Location
    Älvsbyn, Sweden
    Posts
    2,620
    Quote Originally Posted by Gwydion View Post
    Hey psicodelix! I've dabbled with extensions by building on what others have done and cracked open morecore and made very minor tweaks but I don't have a coding background. I'm still interested in buying the ruleset wizard and trying to build some custom rulesets. Do you think it is possible for me to do that without a coding background? I've thought about taking some basic online lua courses. Just curious...
    Speaking as a VERY satisfied buyer, this is probably THE best place to begin. Still as Psicodelix said, it will take some work and study to do full automation. But for a basic ruleset, reskinning etc it really is amazing. I am currently hacking and stabbing my way towards a WH 4e Ruleset on it...
    For your Ars Magica needs :
    https://fgrepository.com




    Atque in perpetuum frater, Ave atque vale.

  6. #86
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,674
    Blog Entries
    1
    Hi Alberto - Ive been testing it out for a couple of hours. Some real promise here.

    Could you explain the anchoring setup please? Mostly for anchoring things like a scrollbar to a list etc?

    Feature requests:
    Ability in Dice rolling fields to reference other fields in the gui: eg 2d6+skill_bonus
    Ability to build lists. At the moment I wrote a list and added New XML file

    From my experience using so far I think you still need a half decent idea of how FG works and what things are called to make use of this effectively but it certainly could make some things much easier.

  7. #87
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,674
    Blog Entries
    1
    Ive been whipping up what will (hopefully) be a fairly quick ruleset for a Fighting Fantasy clone.
    I havent as yet nutted out a way to remove tabs.
    I cant see/edit the generated xml.
    So far ive only been able to add a New XML file and do it all in the XML and so do no editing in RW.

  8. #88
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,674
    Blog Entries
    1
    This is what i have built so far - i dont know if it would have been quicker to just do it externally - but as the product matures that equation will improve.



    fightingd6.jpg

  9. #89
    Hello Damian, thank you very much for your comments.

    a new dice rolling engine would be an interesting feature, I will work on it.

    About the Wizard's anchoring philosophy, it uses a different approach than Smite Works usually uses, one more suitable to a WYSIWYG (What you see is what you get) environment, and easier to understand (IMO) for beginners. This video explains it:

    https://www.youtube.com/watch?v=oyHf...me59yE&index=3

    About the construction of lists, there is the Window List control, the following video explains its use, with an example of scrollbar anchoring too.

    https://www.youtube.com/watch?v=qKJa...me59yE&index=7

    To remove the tabs from the sheet follow the next steps:

    - Create a new window and name it charsheet. Set the property merge to join.
    - Add a Custom control, set its Name property to "tabs" and the Merge property to "delete"

    The application is not ready to edit the generated XML code, because the modifications would not be maintained after making changes in the designer. If you want to see the generated code, the Wizard leaves a copy in your temporary folder, usually in

    c:\Users\[username]\AppData\Local\Temp\[RulesetName]\

    In the future I would like to incorporate features to help with teamwork and source code control.

    You are right that to develop more than just a basic sheet requires a high level of knowledge of how things work in CoreRPG. The structure of CoreRPG is quite complex, and can be overwhelming for those who are starting to tinker with rulesets. My next goal is to create a complete model of CoreRPG, developed with the Wizard, that will serve as an easier starting point for beginners.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  10. #90
    Quote Originally Posted by damned View Post
    This is what i have built so far - i dont know if it would have been quicker to just do it externally - but as the product matures that equation will improve.
    Very nice example!
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in