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December 14th, 2021, 00:43 #571
In your Skills Card add Attribute 1, Attribute 2, Attribute 3.
Now... this is where it gets funky...
You either put the script on the Attributes - and then you would be doing onValueChanged() scripts - or you use DB.addHandlers that run on the skills and watch teh attributes...
Let me think on it.
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December 14th, 2021, 02:29 #572
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It was a long shot I could figure this out on my own. I setup the 4 windows and changed the names (including on the iadd and idelete buttons). But they are still linked. When I click on the "iadd" button, it creates a listing in all four. First screen grab is of the "craft skills" window, second is of the craft skills window "iadd" button.
skilllist01.PNG
skilllist02.PNGLast edited by greybeardgunner70; December 14th, 2021 at 02:32.
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December 14th, 2021, 03:24 #573
They also need a unique Source
Or they can share a source but you apply a filter (more complex but has some advantages in some situations).
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December 14th, 2021, 11:22 #574
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OK, but "source" in this case is ".skilllist" which refers to the "Skills" window created on the desktop, correct? So I would have to create 4 separate "Skills" windows. That would just get to be too much I think, considering most are only going to have a few from each category. If that's the case, I will just have one skills window on the CS and not worry about keeping the categories.
Last edited by greybeardgunner70; December 14th, 2021 at 11:39.
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December 14th, 2021, 11:52 #575
Why is it too much?
you have other lists for items and currency and languages.
there is no measurable overhead in adding another list inside the xml
.skillphysical
.skillcombat
.skillcommunication
.skillcraft
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December 14th, 2021, 14:04 #576
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Changing those worked just fine.
I'm getting what's in the code and what's displayed on the desktop confused. Not sure how what's in the code is linked to the "Skills" FGWindow that appears on the desktop. You had added a "Spells" FGWindow as another window in your example, so I thought that was the "source" and so would have to create FGWindows for each type of skill, rather than all of the categories being displayed in the singular "Skills" FGWindow on the desktop.
I'm beginning to understand there are reams of code in the CoreRPG ruleset and RW simply adds to or replaces that code. So without a firm understanding of how the CoreRPG code works, some of the linkages in RW don't seem complete or make sense. On the surface its not a big deal, I've been using a ruleset created in RW for a year now, but when you start getting into more complicated functions it can get confusing. That's my current level of understanding anyway. I could be way off in that as well.Last edited by greybeardgunner70; December 14th, 2021 at 14:13.
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December 14th, 2021, 15:40 #577
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December 14th, 2021, 15:54 #578
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I am trying to make the skill list windows grow and stack with each other. However, I keep getting the error that the skill list window is an "uncalculated control"
I have followed Psico's tutorial for setting up stack controls, so perhaps there is something with the list that creates the error?
Attachment 50325
Attachment 50326
Attachment 50327
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December 14th, 2021, 16:01 #579
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 14th, 2021, 16:17 #580
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