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December 10th, 2021, 03:19 #551
I dont believe there is any real difference between the two methods - other than setting a default value.
I used to use the top version all the time and now it seems I use the second version all the time.
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December 10th, 2021, 12:57 #552
Video Part 2
https://youtu.be/CH8hyImRBCE
In this video Im building a Skill List where the roll correctly references the Skill Name and Skill Score.
Below is the PAK and the RWP files.
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December 11th, 2021, 20:55 #553
I have not watched all your tutorials yet but do any of them cover using the combat tracker? Thanks.
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December 12th, 2021, 00:00 #554
Import the Combat Tracker Example.
I think some of the Advanced Fighting Fantasy videos get into the CT.
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December 12th, 2021, 04:08 #555
Video Part 3
In this video we extend our skill list by making it into a campaign tool, setting up drag and drop, and linking to the skills from the character sheet.
https://youtu.be/sYbCr45BXZI
PAK and RWP files attached.
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December 12th, 2021, 13:05 #556
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Damned, thanks for the great vids! These go a long way in helping with the code, which is the next learning point, once someone has RW more or less figured out. I am revamping my abilities tab and this will take awhile, but I hope to be applying what you've taught here in a few days.
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December 12th, 2021, 13:57 #557
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December 12th, 2021, 22:18 #558
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Ghost of Buttons Past.
This is probably one for Psicodelix. I have gone back into my Harnmaster ruleset CS and deleted the "roll action" buttons on the skills tab and replaced them with rollable "numberfields." However, when the CS displays in FGU, the buttons are still visible. They aren't visible in RW and aren't listed in the Object Explorer.
Here is a screenshot of the CS in FGU:
button01.PNG
Here is a screenshot of the same page in RW:
button02.PNG
Any ideas?
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December 12th, 2021, 23:34 #559
I dont know what is causing that issue but I do have a comment...
They way you have designed things works but it is very much the long way with you having to define each and every field for each and every skill.
The advantage is ofc that all your skills are already there on the sheet.
There is a way to programmatically populate skill lists also and that would be the best way I think (if you wanted to revisit this).
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December 13th, 2021, 00:51 #560
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I'm assuming you mean with a drag and drop method. I want to do that with weapons and armor, so after I tackle that, I might come back and redo the skills tab. I think the armor and weapons I can do pretty easily, as the drop would just fill in some pre-determined blanks on the CS. However, the skills require some math functions for each drop and I'm not ready to get that complicated yet. I'm still low crawling through getting the skills on the sheet to average a set of attributes and compute the EML when given a certain skill level. Baby steps. (And I've got tiny little baby feet. Adorable, but not really made for walking upright.)
Perhaps you discussed how to do this in your last vid post, I haven't watched all of it yet.
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