STAR TREK 2d20
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  1. #191
    I am running into a bit of a wall with 2 issues, so I'm asking for help.

    1) With the Tab feature, is there any way to stack the tabs (and their related text) vertically instead of horizontally??
    2) For the button feature, how would you code for a window to be opened when the button is clicked? (An example would be extreemly helpful here).

    Any help is appreciated!
    Lensman

  2. #192
    Mortar's Avatar
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    Nice! Going to have to check this out.
    Ultimate License Holder

  3. #193
    Quote Originally Posted by Lensman View Post
    I am running into a bit of a wall with 2 issues, so I'm asking for help.

    1) With the Tab feature, is there any way to stack the tabs (and their related text) vertically instead of horizontally??
    2) For the button feature, how would you code for a window to be opened when the button is clicked? (An example would be extreemly helpful here).

    Any help is appreciated!
    Lensman
    To use vertical tabs you have to use a template that's not included in Ruleset Wizard, but it's planned for an upcoming release.

    To open a window you create a button and add call Interface.openWindow in the onButtonPress function.

    Code:
    function onButtonPress()
        Interface.openWindow(windowclass, datasource);
    end
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  4. #194
    Quote Originally Posted by psicodelix View Post
    To use vertical tabs you have to use a template that's not included in Ruleset Wizard, but it's planned for an upcoming release.

    To open a window you create a button and add call Interface.openWindow in the onButtonPress function.

    Code:
    function onButtonPress()
        Interface.openWindow(windowclass, datasource);
    end
    Thanks for the reply.

    I understand that part, but how do i tie that to the button in ruleset wizard? (I am not understanding how to tie scrpting to an object within the program at all for some reason - it's just confusing to me).

    thanks again,
    Lensman

  5. #195
    When you select a control in the window designer you can write lua code for it in the code editor below:

    LuaEditor.jpg
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  6. #196

  7. #197
    Quote Originally Posted by damned View Post
    A dozen examples in my Videos on building Cyberpunk RED.
    Still working my way through the videos. seems that even when i think i'm copying code correctly, FG still finds a way to error out with "invalid xml" error messages......

    but I am making slow progress
    Thanks all!
    Lensman

  8. #198
    I just started picked up the Ruleset Wizard and began playing around with it and it is amazing!!!!!! I am overjoyed to finally have a program like this to use
    FGU Standard License Holder.

    Currently Running:

  9. #199
    Quote Originally Posted by damned View Post
    A dozen examples in my Videos on building Cyberpunk RED.
    Yes, I strongly recommend all of you to watch Damned's video tutorials on how to create a ruleset with the Ruleset Wizard, this will help you to greatly improve the learning curve.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  10. #200
    Quote Originally Posted by Wookiee420 View Post
    I just started picked up the Ruleset Wizard and began playing around with it and it is amazing!!!!!! I am overjoyed to finally have a program like this to use
    Thanks, I'm glad you are enjoying the wizard
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

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