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December 14th, 2020, 09:01 #181
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 14th, 2020, 09:34 #182
- Join Date
- Jul 2015
- Posts
- 143
Looks like character mapping for V5, or any world of darkness game, but coterie is specifically a Vampire term (in that world).
It does look good. That is a great idea.
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December 16th, 2020, 20:41 #183
- Join Date
- Feb 2016
- Posts
- 41
If you buy a license of ruleset wizard, can you use it on two machines (not simultaneously)? I'm going on vacation here in a few days and won't have access to my desktop system (with the giant screen), but I would like to be able to do additional work on my notebook as I'm in the mountains camping. Can I do this?
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December 16th, 2020, 20:44 #184
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 16th, 2020, 20:45 #185
There is a new update!
All the details in my development blog:
https://www.rulesetwizard.com/0-4-3-update/Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 17th, 2020, 18:48 #186
- Join Date
- Feb 2016
- Posts
- 41
I have a TTF font that I have added into ruleset wizard and the preview works perfectly in the ruleset wizard tool. When I export it to a ruleset that FG can load, the fonts don't show. If I change the font to one thats "built in" it works fine. Is there some special thing that has to be done for this to work? The pak file does show the fonts are included.
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December 17th, 2020, 20:32 #187
- Join Date
- Aug 2019
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- 135
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December 17th, 2020, 20:34 #188
No, nothing more needs to be done.
It seems to be a problem related to the font color tag. It does work in FG classic but it doesn't in Unity. I have tried to delete the color tag in the font definition and then it shows the font. I will investigate more about it to fix it in the next release.Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 17th, 2020, 20:58 #189
Ok, I got it.
The problem is the alpha channel from font color. In FG Classic, if you define an alpha channel of 00 the program interprets it as FF, and shows it. FG Unity seems to lack this feature, so if you set the font color as default 0,0,0,0, unity client don't shows it because it is transparent.
While I fix it you can change the transparency value of your font to 255 and try.Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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December 17th, 2020, 21:50 #190
- Join Date
- Feb 2016
- Posts
- 41
Yep, this appears to work. Thank you!
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