STAR TREK 2d20
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  1. #1041
    Thx for looking over the rSource issue and thx for the ct workaround!

  2. #1042
    Ok, finally I managed to find and fix the problem, it was indeed a bug in 0.8.9.

    I will release a hotfix asap.
    Ruleset Wizard
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    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  3. #1043
    Yeah, really good news. thank you very much for your great support!

  4. #1044
    Quote Originally Posted by Elawyn View Post
    Yeah, really good news. thank you very much for your great support!
    I have just released version 0.8.10 which fixes the problem. Please update your installation and check that everything works correctly.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  5. #1045
    I installed the Hot fix and tested my roll Handlers. Every roll work as expected. No errors. No Nil values.

    You ironed it out. Good Job. Whatever you did.

  6. #1046

  7. #1047

  8. #1048
    FYI, I am working on the next update of the wizard, to include the latest changes in the graphic section of the core. I hope it will be finished this week. Stay tuned.
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  9. #1049
    Hi all,

    I don't know whether this has been asked already (I did search but couldn't find anything).

    I have a pre-defined list in a data file, as shown below, that I would like to add to a string cycler. I can get the following code to work with a Combo Box but not the String Cycler.

    The error I get is:

    [ERROR] Script execution error: [string "C:item_equipment:equipment_group_list"]:3: attempt to call global 'addItems' (a nil value)

    Any thoughts?

    Pre-defined data:

    geartypes = {
    "Clothing",
    "Tools",
    "Personal Electronics",
    "Weapon Accessory",
    "Data Systems",
    "Communication",
    "Surveillance",
    "Prosthetics",
    "Security",
    "Medical",
    "Power Packs",
    "Ammo Clip",
    "General",
    "Drugs & Poisons"
    }

    Code for Combo Box:

    function onInit()
    super.onInit();
    addItems(DataCommon.geartypes);
    end

  10. #1050
    Combo boxes are weird. First try to define the table to a variable (assuming additems takes a table.) aTable=datacommon...

    If that doesn't work on init run a loop of your table and use the add item function in the combo box script. I have used the latter method.

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