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February 27th, 2021, 22:24 #351
- Join Date
- Mar 2014
- Location
- Staffordshire, UK
- Posts
- 337
Minor Suggestions:
(1) Maintain a recent list of projects opened.
(2) Remember the last folder a project was opened from.
(3) On the project tab - have a generate to export directory option.
As this is a powerful tool and a nightmare to review the variety of posts in a single thread - is there any opportunity that this program could have its own sub forum?Ultimate License
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DM'ing since 1977 (Basic D&D)
Currently Playing:
Empire of the Ghouls 5E Campaign
Tales from the Yawning Portal 5E Campaign
Rise of the Runelords Pathfinder 1e
Amazing Adventures 5E Campaign"Some are born to move the world, to live their fantasies
But most of us just dream about the things we'd like to be."
Rush - Losing It
Currently DM'ing
Princes of the Apocalypse 5E Campaign
Waterdeep: Mad Mage 5E Campaign
The Blight 5E Campaign
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February 28th, 2021, 00:35 #352
Ok, #1 and #2 added to wishlist, #3 is already included in next release.
About a new sub forum, it is true that it would be useful, but it is not up to me.Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 4th, 2021, 21:57 #353
- Join Date
- Nov 2017
- Location
- North Carolina, USA
- Posts
- 266
I am wanting to create a few different inventory lists (not the inventories inherent in CoreRPG, but a simple list with text boxes and numberboxes for weight) for armor, pack, purse, other, etc. And I would like to give the players the ability to "check" if a particular piece of equipment is "equipped" and therefore added to their current "Load." "Load" being the combined weight of items carried that determines encumbrance.
Is the checkbox the easiest way to do this? How would I link a checkbox to a function?
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March 4th, 2021, 22:24 #354
In 5E it uses an Icon Cycler (Im pretty sure) but the method of checking would be the same.
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March 4th, 2021, 23:44 #355
Yes, you can use a checkbox for a simpler use.
To link it to a function you can define the onValueChanged event for the checkbox and write your logic in it (e.g. call a function to calculate the current load)Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 6th, 2021, 15:17 #356
- Join Date
- Aug 2014
- Posts
- 8
Hy,
i would like to test the new git integration in 0.6.0. Having activated the advanced settings and filled in user and email for my gitlab account i see no git icon in an existing project. Is there more to do or is the feature only for new projects? What i have done is starting the Ruleset Wizard after filling in the data.
Yours sincerely
Ingo
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March 6th, 2021, 16:07 #357
Hi Ingo,
You must initialize the git repository in the project folder by yourself. Once this is done the wizard detects it and allows you to commit to it.
Code:git init
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 6th, 2021, 16:36 #358
If I purchase the Ruleset Wizard can I use it to work with the rulesets and thus have a more efficient and faster way to make extensions to the desired rulesets?
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March 6th, 2021, 16:49 #359
Probably not. The Wizard does not allow you to work with existing rulesets, you must create your ruleset or extension from scratch.
Also creating extensions implies to have a high knowledge of the ruleset you are modifying, and the Wizard can't help you much in that.
In the video tutorials in my signature you can see examples of what the Wizard can do.Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
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March 7th, 2021, 04:25 #360
yako you do have a reasonable knowledge already of extensions etc
It wont help you edit existing extensions but creating new ones... yes.
Also it doesnt write a lot of Lua for you - it does write plenty of XML, Lua is still (mostly) in your court.
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