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  1. #111
    psicodelix's Avatar
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    Ouch! yes, it,s because I've saved the project with the 0.3.10 development version, that includes some new properties not recognized by previous versions. Don't worry, the project should load and run correctly, and the message will dissapear with the next release.
    Ruleset Wizard
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  2. #112
    ShotGun Jolly's Avatar
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    There is a rule set wizard? Sign me up!
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  3. #113
    damned's Avatar
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    MoreCore - Generic Ruleset
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  4. #114
    damned's Avatar
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    If I want to edit some code in (example) ct_entry.lua I can create a new script file
    The issue is this file will then run on loading the ruleset but it should only run when instructed by actions in the Combat Tracker.
    Is there a way to do this yet in Ruleset Wizard? If not please add to wish list.

    MoreCore - Generic Ruleset
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  5. #115
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    Hi psicodelix

    Some additional suggestions -

    When we define an icon and it to /graphics/graphics_icons.xml
    and
    When we define a frame and it to /graphics/graphics_frames.xml
    and
    When we define a font and it to /graphics/graphics_fonts.xml

    so that they match CoreRPG layouts

    MoreCore - Generic Ruleset
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    Extensions | Tutorials | MoreCore | MoreCore Themes | Call of Cthulhu | Maelstrom | FG Con

  6. #116
    psicodelix's Avatar
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    Quote Originally Posted by damned View Post
    If I want to edit some code in (example) ct_entry.lua I can create a new script file
    The issue is this file will then run on loading the ruleset but it should only run when instructed by actions in the Combat Tracker.
    Is there a way to do this yet in Ruleset Wizard? If not please add to wish list.
    I don't know if I understand exactly what you want to do, I'll try to answer, and tell me if this answers your question.

    Depending on what you want to do you can use different approaches.

    If you want to replace the whole file the easiest way is to create a new script and set the custom script property of the ct_entry window class to the new file:

    ct_example1.jpg

    Although normally this is not very useful, unless you want to replace the whole window behavior.

    You can also replace a single function by defining it with the same name in the LUA code section of the window. In this case you can also make the code of the original function to be executed using the super operator:

    ct_example2.jpg

    The latter is usually my preferred approach.

    Hope that helps.
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  7. #117
    psicodelix's Avatar
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    Quote Originally Posted by damned View Post
    Hi psicodelix

    Some additional suggestions -

    When we define an icon and it to /graphics/graphics_icons.xml
    and
    When we define a frame and it to /graphics/graphics_frames.xml
    and
    When we define a font and it to /graphics/graphics_fonts.xml

    so that they match CoreRPG layouts
    Ok, added to the wishlist.
    Ruleset Wizard
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  8. #118
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    Small bug.

    The Ruleset icon is not being added to the Announcement

    Code:
      <announcement text="Solo d6 RPG by damned" />
    Could/should include

    Code:
      <announcement text="Solo d6 RPG by damned" icon="xxxxxxxxxxxx" font="xxxxxxxxxx" link="xxxxxxxxxxxxxxx"/>

    MoreCore - Generic Ruleset
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  9. #119
    psicodelix's Avatar
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    Hey guys, don't miss the new video tutorial by FG Master Damned:

    https://www.youtube.com/watch?v=LqY2...ature=youtu.be
    Ruleset Wizard
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  10. #120
    Myrdin Potter's Avatar
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    Keeps getting better and better.
    Ultimate License. Running 2 5e campaigns. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

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