-
May 19th, 2021, 01:40 #421
- Join Date
- Jul 2015
- Posts
- 143
It has been a while, but I started making some new videos showing the awesome power of Ruleset Wizard.
https://youtube.com/playlist?list=PL...A62ZWJFD3Jf_eb
Enjoy.
-
May 19th, 2021, 21:19 #422
- Join Date
- Jul 2015
- Posts
- 143
#Request
Can I get the LUA Code Editor Window to save its location?
I know I ask for the cheapest of things, but I am lazy and needy.
Thank you again. I tried and failed a few times to make this current project. I could not have done it with out RSW
-
May 20th, 2021, 10:13 #423
Ruleset Wizard
The Ruleset Development Environment
www.rulesetwizard.com
Ruleset Wizard Tutorials
Damned's Ruleset Wizard Tutorials
-
May 21st, 2021, 22:18 #424
- Join Date
- Jul 2015
- Posts
- 143
I have a complaint. Your combat sheet template is better than mine. I now need to make mine better. :P
Nice updates. Thank you.
-
June 8th, 2021, 06:19 #425
Hi All!
Hope everyone has been well.
I need some help with 3 issues:
1) I have tables that I created in fantasy grounds, is there a way to link that data to the items Class Property of a dropdown list within Ruleset Wizard? The hope is the table data becomes the choices within the drop-down. (and maybe even making it possible to randomize the choice). Is this something that is on the to do list, or could it be added?
2) I am trying to replace the regular number field on a sheet with selectable dots, (See image below).
Example Circles.png
I have tried using the counter list tool, but that doesn't seem to work. Can anyone offer help on how to make this, (or where to look for coding examples)?
3) I also want to create a damage type that uses a rotation of boxes, (See image below):
Example Squares.png
I am having some difficulty figuring out how to create this in either RW or in Lua Code. Can anyone offer some suggestions?
As always, Thanks!
Lensman
-
June 8th, 2021, 06:30 #426
1. I think you will need to do it in Lua and duplicate the table info in Lua arrays.
2. Counter list does work - watch the (silent) video tutorial on it - most likely you are setting min and max incorrectly.
3. No idea what that means
-
June 8th, 2021, 07:31 #427
for the third item, what i would like is a row of empty boxes (the first selection) when I click on an individual box, it moves to the second selection, a third click moves to the third selection, and so forth. (I'm thinking of a damage table where 1 hit only 1/2 fills the box, subsequent damage can fill in the box, and as the character heals, he gets back 1/2 of a box, then it goes back to empty).
Hope that clarifies the third one.
on the 2nd one, while I can type in the number, and the boxes fill in, I can not do the reverse. Ideally, for each dot i click, it fills in and raises the count by 1.
I'll look into arrays, and how to work with them, still struggling with Lua...
thanks again!
Lensman
-
June 8th, 2021, 07:47 #428
3. I have no existing examples - you will have to nut that one out yourself
2. Watch the video - I just did one on the weekend - I was doing it wrong until I watched the video - it works as you described it should
1. I have a WiP that displays a random message when someone dies etc
here is an example.
Code:aDamage1 = {"(Fail)\nYou are hit and take damage!","(Fail)\nYou take damage!","(Fail)\nYou are wounded - take damage!","(Fail)\nOuch! Take damage!"};
Code:function resolveAttack(rSource, rTarget, rRoll) local nSkill = tonumber(rRoll.nSkill); local nAttack = rRoll.aDice[1].result + rRoll.aDice[2].result + nSkill; local rMessage = ActionsManager.createActionMessage(rSource, rRoll); if rTarget == nil then rMessage.text = rMessage.text .. " Attack Roll"; Comm.deliverChatMessage(rMessage); else local nTarget = DB.getValue(rTarget.sCTNode .. ".reach") + math.random(6) + math.random(6); if nAttack < nTarget then sResult = dataLibrary.aDamage1[math.random(4)]; elseif nAttack > nTarget then sResult = dataLibrary.aDamage2[math.random(4)]; else sResult = dataLibrary.aDamage3[math.random(6)]; end rMessage.text = rMessage.text .. " vs " .. rTarget.sName .. " (" .. nTarget .. ")\n" .. sResult; Comm.deliverChatMessage(rMessage); end end
-
June 9th, 2021, 03:11 #429
- Join Date
- May 2018
- Location
- Southeast OK
- Posts
- 82
Love the product wish I was more talented.
I am wanting to change a roll value by one dice "d6 to a d8 or d12 to d10" depending on the stack modifier. Does one of your videos demonstrate this action?
-
June 9th, 2021, 03:27 #430
Hopefully by next week I will have uploaded a ruleset for my little pony. It might give you some clues. Not the same mechanic but a little similar.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks