STAR TREK 2d20
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  1. #361
    Hi RW creators,
    I'm evaluating to jump in your project, please just a couple of questions because i'm unable to find those inside your website:

    1) Is RW compatible with FG and FG Unity too ? (I think yes, but better ask)
    2) Is RW the cost one shot ? or you plan to switch to monthly fee payment once the final version will be released ?
    Note: could be useful to have those informations on your website too

    Thank you, I go back to watch Damned tutorials!

    Have a nice day
    Paolo

  2. #362
    Hi Paolo

    RW is compatible with FGC and FGU, although some advanced roll engine mechanics are available only in FGU.
    The cost is for a lifetime license.

    You can download a free demo from my web site and try it for yourself. All my tutorials can be done with the demo version.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  3. #363
    Hi All, can anyone tell me what the name is for the field in the Core RPG main NPC sheet that will allow me to manually type in rolls? I struggle with finding the right place to look in the file system.

    I am drawing up a Dungeon Crawl Classics ruleset for an upcoming game and have found I'm unable to drag/drop unusual die types into a rollable field, so will have to put the manual rolls field back into the sheet.

    Many thanks!

  4. #364
    Myrdin Potter's Avatar
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    Quote Originally Posted by dungeongrub View Post
    Hi All, can anyone tell me what the name is for the field in the Core RPG main NPC sheet that will allow me to manually type in rolls? I struggle with finding the right place to look in the file system.

    I am drawing up a Dungeon Crawl Classics ruleset for an upcoming game and have found I'm unable to drag/drop unusual die types into a rollable field, so will have to put the manual rolls field back into the sheet.

    Many thanks!
    You do realize that there already is a very good DCC ruleset available, right? If this is some offshoot of the main system, it might be much easier to write an extension to the existing DCC ruleset instead of recreating from scratch.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  5. #365
    Quote Originally Posted by Myrdin Potter View Post
    You do realize that there already is a very good DCC ruleset available, right? If this is some offshoot of the main system, it might be much easier to write an extension to the existing DCC ruleset instead of recreating from scratch.
    Nope, didn't realise, is it a free one? I'll take a look for it.

  6. #366
    Myrdin Potter's Avatar
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    Not free (anymore, it started off as a community ruleset and was free). But the price includes the rulebook and a ton of automation. Officially licensed by Goodman games.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  7. #367
    Quote Originally Posted by Myrdin Potter View Post
    Not free (anymore, it started off as a community ruleset and was free). But the price includes the rulebook and a ton of automation. Officially licensed by Goodman games.
    Ah right, thank you. I would rather make my own as I can't guarantee my players will engage with it. I can't get half of them to update their character sheets for other games let alone read the rulebooks so I don't intend shelling out more money. I wanted some automation for NPCs to save me some time in game and enjoy tinkering with the Ruleset Wizard, though to my shame I am really no good at doing anything past the basics!

  8. #368

  9. #369
    Quote Originally Posted by damned View Post
    can you explain a bit more what you are trying to achieve?
    I did want to have dice fields for odd dice (e.g. d16, d24, d30). I can make these dice rolls happen by using a number field with a dice string inputted, however, I can't then drag those dice strings into the rollable dice field. Therefore, I was going to revert back to the written dice string fields that are on the CoreRPG NPC sheet and write the dice formulas in for my monsters (similar to the MoreCore sheets, e.g. 'Action Dice':1d16). I am just after where I would get the code for that part of the CoreRPG NPC Main sheet. Either that, or I wonder how difficult it would be to add rollable dice that I could drag and drop that will add to the existing array at the bottom of the screen??

  10. #370
    To do this you should replace the npc_roll.lua and write your own logic, but is quite complex. The parseComponents function splits the whole skill string in individual skill parts, and the action function is where the roll is created from the skill parts, check them out.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

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