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  1. #441

    Join Date
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    Quote Originally Posted by mrgrey View Post
    So, on the one hand, I'm really tempted to pick up a copy of this at some point (since an IDE for ruleset development would be really nice). On the other hand, I'm a Linux user, and wine doesn't like .net framework 4.7 or 4.8 these days. When I tried running using mono, the program started, but crashed after I attempted to start a new project; after installing .net 4.8, the program crashes upon opening the serial code dialogue box. Are there any plans to either port to .net 5 or 6, or else to support Linux or Mac in any other way?

    Edit: Specifically, I get "Error processing the license key: Exception from HRESULT 0x88980406"
    I followed the instruction unter "https://www.reddit.com/r/linux4noobs/comments/firqs9/getting_windows_wpf_applications_to_run_with_wine/" an got it run under Linux , with wine (currently wine-6.10 Staging).

    i intalled "winetricks --force -q dotnet472" and "winetricks -q d3dcompiler_47". I also ADD the regedit entries:

    wine reg ADD 'HKCU\Software\Wine\DllOverrides' '/f' '/v' 'd3d9' '/t' 'REG_SZ' '/d' 'native'
    wine reg add "HKCU\\SOFTWARE\\Microsoft\\Avalon.Graphics" /v DisableHWAcceleration /t REG_DWORD /d 1 /f

    I am not sure what did the trick, but now it seams to be running unter my linux environment without any problems (but i still have to test it a while to be sure everything realy works ...)

  2. #442
    Quote Originally Posted by drvolk View Post
    I followed the instruction unter "https://www.reddit.com/r/linux4noobs/comments/firqs9/getting_windows_wpf_applications_to_run_with_wine/" an got it run under Linux , with wine (currently wine-6.10 Staging).

    i intalled "winetricks --force -q dotnet472" and "winetricks -q d3dcompiler_47". I also ADD the regedit entries:

    wine reg ADD 'HKCU\Software\Wine\DllOverrides' '/f' '/v' 'd3d9' '/t' 'REG_SZ' '/d' 'native'
    wine reg add "HKCU\\SOFTWARE\\Microsoft\\Avalon.Graphics" /v DisableHWAcceleration /t REG_DWORD /d 1 /f

    I am not sure what did the trick, but now it seams to be running unter my linux environment without any problems (but i still have to test it a while to be sure everything realy works ...)

    Great!
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  3. #443
    Quote Originally Posted by damned View Post
    What are you working on and screenshots please!!!
    When I have something I'm proud of I'll give some screenshots. Given the quality of your videos I won't want to show it for a bit. Your videos are my go to research. Thanks greatly.

  4. #444
    damned's Avatar
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    Quote Originally Posted by jharp View Post
    When I have something I'm proud of I'll give some screenshots. Given the quality of your videos I won't want to show it for a bit. Your videos are my go to research. Thanks greatly.
    Truly - feel free to share and to ask for any pointers or tips. I love seeing what people are working on - and it also stops me from stepping on someones toes!

  5. #445
    Quote Originally Posted by jharp View Post
    Any chance we can get an option that allows placement of tabs vs spaces in the editor on hitting tab key? I just note that the preference at FG is tabs.
    sorry, missed that message. Ok, added to wishlist.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  6. #446

    Vaulted / Non-Vaulted Rulesets

    First off thanks to everyone for the enormous amount of work that I am able to build off of when working on my rulesets. It is greatly appreciated by the new to this product. I love Ruleset Wizard and the videos that Damned has produced. In addition to the information here I often unpack the ruleset files to see how others have done their work. However, it seems that some rulesets are provided only as vaulted assets. I stumbled across this when I purchased the Conan ruleset. I thought it might be of interest to other Ruleset Wizard people to know if certain modules are vaulted or not. If you DM me with other rulesets and whether they are vaulted or not I'll update my post. I obtained the listing from my store orders page. Let me know if you would prefer I use a new thread.

    Status Vendor Module ID Description Type Gameplay Manufacturer Comment
    Vault Steam MUH052117FGM Robert E Howard's Conan Roleplaying Game Ruleset Conan 2d20 Modiphius Entertainment Ltd. Entire package vaulted
    Non-Vault Steam DGASW3 Savage Worlds Deluxe Ruleset Ruleset Savage Worlds Pinnacle Entertainment Group --
    Last edited by jharp; June 18th, 2021 at 12:40. Reason: formatting

  7. #447
    damned's Avatar
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    Roughly (there may be some exceptions) the free rulesets that come with FG are unvaulted.
    SWADE and SaWo are unvaulted.
    I think that DCC might be unvaulted.
    Other Store rulesets are all vaulted.
    Community rulesets are unvaulted.

  8. #448
    Bug?

    I note that you can select multiple items in the Object Explorer and then you can use the pointer keys to move those objects. It love that. Is there a way to do that with only a single object selected in the object explorer? If I select only a single object and then hover in the main panel, the pointer keys interact with the list in the object explorer rather than the position of the object. I know I could alter the bring forward and such but it would be nice to be able to move a single object after selecting it in the object explorer.

    Thanks,
    Jason

  9. #449
    Quote Originally Posted by jharp View Post
    Bug?

    I note that you can select multiple items in the Object Explorer and then you can use the pointer keys to move those objects. It love that. Is there a way to do that with only a single object selected in the object explorer? If I select only a single object and then hover in the main panel, the pointer keys interact with the list in the object explorer rather than the position of the object. I know I could alter the bring forward and such but it would be nice to be able to move a single object after selecting it in the object explorer.

    Thanks,
    Jason
    Yes, it would be more useful, I'll do some tests to see what I can do.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  10. #450
    Bug report

    1. In a window it allows the naming of an item with a - character but on reload of that window it gives an error that it is an invalid name.
    2. Select an item in the main area that is not the top or bottom item in the object explorer. Ctrl-C / Ctrl-V. New object is now in the list at the bottom. Select that object in the main window or in the object explorer and attempt to send-back and it wont. Close window and reopen and you can now move it as expected.

    Jason

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