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  1. #351
    Minor Suggestions:

    (1) Maintain a recent list of projects opened.
    (2) Remember the last folder a project was opened from.
    (3) On the project tab - have a generate to export directory option.

    As this is a powerful tool and a nightmare to review the variety of posts in a single thread - is there any opportunity that this program could have its own sub forum?
    Ultimate License
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    DM'ing since 1977 (Basic D&D)

    Currently Playing:
    Empire of the Ghouls 5E Campaign
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    Rise of the Runelords Pathfinder 1e
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    "Some are born to move the world, to live their fantasies
    But most of us just dream about the things we'd like to be."
    Rush - Losing It


    Currently DM'ing
    Princes of the Apocalypse 5E Campaign
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  2. #352
    Ok, #1 and #2 added to wishlist, #3 is already included in next release.

    About a new sub forum, it is true that it would be useful, but it is not up to me.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  3. #353

    Join Date
    Nov 2017
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    I am wanting to create a few different inventory lists (not the inventories inherent in CoreRPG, but a simple list with text boxes and numberboxes for weight) for armor, pack, purse, other, etc. And I would like to give the players the ability to "check" if a particular piece of equipment is "equipped" and therefore added to their current "Load." "Load" being the combined weight of items carried that determines encumbrance.

    Is the checkbox the easiest way to do this? How would I link a checkbox to a function?

  4. #354

  5. #355
    Yes, you can use a checkbox for a simpler use.

    To link it to a function you can define the onValueChanged event for the checkbox and write your logic in it (e.g. call a function to calculate the current load)
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  6. #356
    Hy,

    i would like to test the new git integration in 0.6.0. Having activated the advanced settings and filled in user and email for my gitlab account i see no git icon in an existing project. Is there more to do or is the feature only for new projects? What i have done is starting the Ruleset Wizard after filling in the data.

    Yours sincerely
    Ingo

  7. #357
    Hi Ingo,

    You must initialize the git repository in the project folder by yourself. Once this is done the wizard detects it and allows you to commit to it.

    Code:
    git init
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  8. #358
    If I purchase the Ruleset Wizard can I use it to work with the rulesets and thus have a more efficient and faster way to make extensions to the desired rulesets?

  9. #359
    Quote Originally Posted by yako2020 View Post
    If I purchase the Ruleset Wizard can I use it to work with the rulesets and thus have a more efficient and faster way to make extensions to the desired rulesets?
    Probably not. The Wizard does not allow you to work with existing rulesets, you must create your ruleset or extension from scratch.
    Also creating extensions implies to have a high knowledge of the ruleset you are modifying, and the Wizard can't help you much in that.


    In the video tutorials in my signature you can see examples of what the Wizard can do.
    Ruleset Wizard
    The Ruleset Development Environment
    www.rulesetwizard.com
    Ruleset Wizard Tutorials
    Damned's Ruleset Wizard Tutorials

  10. #360
    damned's Avatar
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    yako you do have a reasonable knowledge already of extensions etc
    It wont help you edit existing extensions but creating new ones... yes.
    Also it doesnt write a lot of Lua for you - it does write plenty of XML, Lua is still (mostly) in your court.

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