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January 22nd, 2022, 20:28 #141
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January 22nd, 2022, 21:21 #142
Fixed! Uploaded 7.1.8 to the forge.
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January 22nd, 2022, 21:39 #143
- Join Date
- Apr 2007
- Posts
- 16
Working perfectly! Thanks for your work!
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January 22nd, 2022, 22:43 #144
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February 4th, 2022, 23:16 #145
Fixed bug in handling crit immune targets. Updated forge to 7.1.9.
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May 22nd, 2022, 04:06 #146
- Join Date
- May 2021
- Posts
- 1
The function to max out the damage on criticals is not working after the 05/17 update. Critical Dice.png
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May 22nd, 2022, 04:27 #147
Hmmm...It's working fine for me...what version does it say in the chat and are you getting it from the forge? That output doesn't look like what it's supposed to look like, so I'm assuming you are either using an old version, you are not subscribed to the forge version, or the forge is not updating it like it should.
Let me know.
Thanks!
Jeff.
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June 15th, 2022, 15:31 #148
- Join Date
- Dec 2020
- Posts
- 7
It doesnt seem to work for me
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June 15th, 2022, 21:31 #149
1) What version shows up in the chat window when you start FGU?
2) What options do you have set for it?
3) What is displayed in the chat as the damage string when you roll critical damage?
4) What other extensions are you using?
5) What doesn't seem to be working?
I'll see what I can do, but it's more than likely something with your environment because it's working fine for me and my players.
Thanks!
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July 19th, 2022, 01:13 #150
- Join Date
- May 2018
- Location
- Midwest US
- Posts
- 121
Suggestion as we just had a lengthy discussion at my table on implementing this, could you add the additional option to just guarantee Half instead of Max? That way you guarantee actually full damage instead of 3/4 of a max critical mathematically.
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