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  1. #1

    5E - Theogeek's Improved Critical

    See https://www.fantasygrounds.com/forum...roved-Critical for context and usage.

    FGU compatible.
    FGC rudimentary testing (should work)

    5E-Theogeek-ImprovedCritical.ext (Version 5.2)

    Version History:
    5.2 - Minor change to remove global data item.
    5.1 - Add support for Advanced Weapon Damage by adding a function to call that does not call the ruleset's onDamage. Fixed version info in chat while loading extension.
    5.0 - Add support for the Nat20 extension's "special critical damage" types

    I am releasing this here because I significantly changed the internal workings to make it compatible with my just released Nat 20 extension (if you use that extension, you must use this version of Improved Critical). I renamed it as well to make it more standard, and am only developing in Unity (though testing has been done with FGC as well) so I thought I'd keep them separate just in case. In any case, this version *should* be functionally equivalent to version 3.x and more compatible with other extensions.

    I did remove the "fix damage calculation" option because it seems to be fixed (at least in FGU). If you encounter any issues with this, let me know and I'll add it back.
    Last edited by TheoGeek; February 28th, 2021 at 04:05. Reason: Update for Advanced Weapon Damage

  2. #2
    Our campaign loves this extension
    Ultimate License Holder & FGU backer
    playing D&D since 1980

    Currently GMing:
    * Tales from the old Margreve - 5E Kickstarter
    * Currently setting up Avalon - 5E Kickstarter

    *Currently Playing
    * House of Windsor Traveller campaign
    * Omega Dawn

  3. #3
    LordEntrails's Avatar
    Join Date
    May 2015
    -7 UTC
    Blog Entries
    Quote Originally Posted by donpaulo View Post
    Our campaign loves this extension
    My rogue loves it, everyone else hates it when the monsters Crit them (and I cackle in laughter)!

  4. #4
    hehe...At one time, I was thinking about adding an option to make it only apply for PCs, but then quickly changed my mind. What's good for the goose and all...

  5. #5
    What am I missing, do I need the original ext on too? I am using only yours and none of the crits are working anymore. I am in the settings and can't find it anywhere. I feel stupid lol

  6. #6
    Hey arcanjl! First, thanks for checking out the extension!

    Second, yeah, you only need v4, you don't need the old one.

    I just tried it with an empty campaign with only v4 of my extension and it was working fine, the options are there and everything. Are you using Unity or Classic? I tried both and both are working.

    You can tell that the extension loaded by seeing this in the chat window when FG starts:


    if that's not there, then the extension isn't loaded.

    You aren't forgetting to select it when you start your campaign are you? That's neeeeever happened to me. hehe

  7. #7
    LordEntrails's Avatar
    Join Date
    May 2015
    -7 UTC
    Blog Entries
    FYI, I'm using in FGU with no issues. Used to use in FGC with no issues.

  8. #8
    I don't know why, but it is making me click it every load. it usually remembers so I jumped the gun on that - sorry guys

  9. #9
    No worries...glad it's working!

  10. #10
    Thank you for sharing this!!

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