Thread: 5E - Theogeek's Natural 20
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January 18th, 2021, 06:26 #21
OK, so I found out where the issue of the client not being able to access the database was, and I put in a fix that works, both for me as a GM and for me as a connected client.
New version in the original post.
Let me know if you find any other issues, or if this fails again for you. There are a few things to try if it doesn't.
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January 19th, 2021, 04:01 #22
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January 19th, 2021, 16:01 #23
Great! It made me want to revisit my extensions. I do need to be careful though because we have a saying at our house - "if it ain't broke, it hasn't been fixed enough yet."
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January 31st, 2021, 04:50 #24
...and I revisited it. Posted a new version in the OP.
In a nutshell:
1) Totally refactored (enables adding these damage types as weapon damage as well as effects)
2) Added new menu options
3) Added "supercrit" that damages even crit immune targets.
Lemme know how it works!
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February 1st, 2021, 18:22 #25
Sorry for all the drama around this update...ugh...when I get it all working properly, I'll post the update. I removed 2.x and uploaded 1.2 again because that at least worked reliably.
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February 6th, 2021, 23:53 #26
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February 18th, 2021, 01:30 #27
- Join Date
- Jun 2018
- Posts
- 19
Hi! I'm getting an error with v3.0 when I drag damage to a character in the CT. With all extension disabled, works fine.
With Nat20 (v3.0) enabled, when I drag damage to a character, I get this error:
[ERROR] Script execution error: [string "scripts/5E-Theogeek-Nat20.lua"]:110:bad argument #1 to 'ipairs' (table expected, got string)
EDIT: When I target the character first, then double-click my damage die, works fine. Error only seems to happen when I drag the damage die to the target in the CT...Last edited by EliForge; February 18th, 2021 at 01:35.
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February 18th, 2021, 01:49 #28
- Join Date
- Jun 2018
- Posts
- 19
Thanks TheoGeek! For what it's worth, I was receiving the error DM-side.
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February 18th, 2021, 03:46 #29
Thanks! I heard about this one and am working on a fix...I never drag-n-drop damage so I never saw it. I guess I'll start testing that way too.
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February 18th, 2021, 05:45 #30
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