DICE PACKS BUNDLE
Page 13 of 14 First ... 311121314 Last
  1. #121
    My error seems to be resolved. Thanks!

  2. #122
    Awesome! Thanks for the input!

  3. #123
    Uploaded version 6.1.5

    So, due to neglect and the fact that I never play PF2, the PFRPG2 part of this has been broken for some time. I fixed that (I think). It doesn't display "[NATURAL 20]", but it registers as a nat20 for damage purposes (i.e. if a "nat20" damage type effect exists, it will be included).

  4. #124
    Uploaded 6.1.6 to fix the "[NATURAL 20]" not outputting in PFRPG2.

  5. #125
    @TheoGeek

    Hey there, love your extensions. I use several. However, yesterday I discovered a conflict between your Nat20 and pr6i6e6st's (Troy Monteith of the Rob2E team) Clock Adjuster extension.

    Nat20 prevents the duration field on the Combat Tracker from populating when effects that have durations that use hours (Mage Armor, Death Ward, etc.). When those effects are put into the tracker, the duration of the effect stays at 0.

    It took me some time to narrow the conflict down given that the two extensions don't seem (from outward appearances) to have anything to do with each other.

    At any rate, I made Troy aware of the conflict but I thought I'd make you aware of it as well.

    Thanks a bunch for the work you do.
    Last edited by BushViper; February 8th, 2023 at 12:16. Reason: expanded information

  6. #126
    Thanks for the report! I don't know why that would happen as my extension does nothing with any of that. I don't know how the clock adjuster function works either, but if it modifies effects in the combat tracker, that might be it. Nat20 has to do some search and replace work with effects to make sure the right ones get applied, so maybe these are stepping on each other that way...
    Last edited by TheoGeek; February 8th, 2023 at 13:52.

  7. #127
    Found it...now to fix it! Hopefully it'll be ready tomorrow (Sat, Feb 11). In the meantime, if you want to have a workaround, make sure that the Clock Adjuster extension loads after the Nat20 extension. It's a temporary workaround because I think there is a legit issue with the Nat20 extension where it is not overriding the EffectManager properly and it's causing the Clock Adjuster to not execute a function. Set the loadorder in the Clock Adjuster main XML file to something greater than 51. When I get my Nat20 extension fixed, you won't need that anymore so you can remove it.

  8. #128
    Released 6.2 to the forge to fix this conflict! Enjoy.

  9. #129
    Released 6.3 to the forge to add PFRPG2-Legacy support.

  10. #130
    Hi TheoGeek,

    When using D&D 5E, with the following extensions loaded: ADVANCED EFFECTS (effect on weapon Action); EXPANDED NPC (Action tab to leverage weapon); and NATURAL 20...
    Then, repeated with just NATURAL 20 and a stock NPC's item (applying the effect to the NPC instead)...

    I'm getting an odd result, maybe you've heard or seen it (and I'm missing a post)?

    I've added the following effect to the weapon (Action only): DMG: 1d8 poison, normalcrit; DMG: 2d8 poison, nat20

    * When a normal attack hits, the weapon damage is normal (as expected); however, when damage is applied both of the commas are removed. With the comma removed, the poison damage is no longer applied when a crit eventually occurs
    * When a critical attack occurs (non-Nat20) the first time, the damage works as expected, adding 1d8 poison to the roll. However, the effect is overwritten in the process: both of the commas are removed. With the comma removed, the poison damage is no longer applied
    * When a nat20 is rolled the first time, the damage works as expected, adding 2d8 poison to the roll. However, the effect is overwritten in the process: both of the commas are removed. With the comma removed, the poison damage is no longer applied

    Is this a bug in the extension, or am I formatting it incorrectly and it's trying to correct me (causing the effect to fail)?
    Last edited by estrolof; November 21st, 2023 at 23:14. Reason: added clarification

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in