Thread: PFRPG Ammunition Manager
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March 24th, 2021, 19:07 #51bmos' extensions
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March 24th, 2021, 20:58 #52
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March 24th, 2021, 21:01 #53bmos' extensions
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April 7th, 2021, 04:43 #54
Would it be possible to eventually make this extension work with NPCs using ammo? Checking if they have enough ammunition and removing the ones used would be absolutely fantastic!
Maybe by seeing the number of arrows a NPC has in the treasure section of its sheet, your Upgrade NPC Action extension could create an Arrows entry that would be used when said NPC were to use its corresponding ranged weapon attack.
Automating the different kind of arrow enchantments with pre-programed effects would be even more extraordinary, but I'm dreaming out loud here. (Ex: an entry of (5) +1 holy arrows having its [ATK:1; DMG:1; IFT:ALIGN(evil); DMG:2d6; DMGTYPE:good] effect ready to be triggered for these 5 uses while keeping track of them would be pure greatness!) I just don't know how feasible it would be though. ^^
Another suggestion would be to update the github for this extension to put the video of the latest version of the extension since I think the video of the first version is still uploaded there.
Also, amazing work as always!
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April 7th, 2021, 12:16 #55bmos' extensions
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April 7th, 2021, 17:23 #56
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- Apr 2020
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April 7th, 2021, 19:45 #57bmos' extensions
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April 8th, 2021, 08:59 #58
4e bug:
When selecting the Attack die on the Combat tab an error is thrown.
New campaign, no extensions.
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April 14th, 2021, 17:41 #59
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There is an incompatability with the "combat modifier calculation extension"
https://www.fantasygrounds.com/forum...tion-Extension
I have the latest live version, and when I only load this extension + combat modifier I get a error when I:
Target an enemy token and then double click on an attack (both melee and ranged throws error messages). I then get this error:
script execution error: [string "attacks"]:35: attemt to call field 'hasLoadAction' (a nil value)
If I attack by drag and drop method I do not get an error message.
I cross my fingers that this has an easy fix because I love both the "hit by x" amount from this extension and the range penalty from combat modifier.
Edit: Here is my compiled log file. (And I also post this in the combat modifier thread)
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April 14th, 2021, 20:21 #60
I actually don't think this was a compatibility issue. I found a typo in my code that I believe was causing this and kevininrussia's issue.
Download v1.13.bmos' extensions
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