Thread: PFRPG Ammunition Manager
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October 6th, 2023, 13:05 #501bmos' extensions
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October 9th, 2023, 04:28 #502
Something I noticed recently that could be something I'm doing, but the Ammo field is being shown for melee weapons as well as ranged weapons (it shows Ammo: 0), and it doesn't go away when I switch between ranged, melee, and thrown. Is that supposed to be displayed for every weapon all the time?
Thanks!
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October 12th, 2023, 17:29 #503
Looks like I broke it when working with Halahad's issue. Oops!
bmos' extensions
he/them
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October 18th, 2023, 18:00 #504
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October 19th, 2023, 13:41 #505
Yup! But too busy at the moment. It's better to be broken as it is now then broken as it was before these two hotfixes.
bmos' extensions
he/them
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October 19th, 2023, 13:49 #506
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October 23rd, 2023, 05:31 #507
Quick question, I'm on the PFRPG1e ruleset if that makes a difference. Is there any known conflictions between this and Drain and Permanent Bonuses extension?
Whenever I edit any part of the window from the magnifying glass by the ability score, I get the following error:
"Weapons ammoshortcut node was not found, searching inventory instead.
Couldn't locate linked ammunition item. Ammunition not being tracked.Trying to turn this from a hobby to a career.
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November 9th, 2023, 05:34 #508
- Join Date
- Apr 2018
- Posts
- 109
I seem to also be getting a problem where the Attack button in the Actions tab is locked out even if I have loaded the weapon. It won't roll the dice. If I remove the Loadaction, the load button disappears and the attack roll works. So to duplicate (if you can), set a Crossbow, Light to have loadaction, then press the Load button and then try rolling an attack from Actions tab. On mine, it won't click over to a dice roll. It just drags the window instead. Even if I double click it doesn't work. 5E ruleset. I think it always thinks it is unloaded even if you pressed the Load button. Thanks.
Also, its not displaying the ammo type on the Action screen properly:Last edited by Mazzar; November 9th, 2023 at 05:42.
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November 12th, 2023, 15:04 #509bmos' extensions
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November 17th, 2023, 16:15 #510
I saw an update come through for this ext. If it was addressing (maybe in part) the ammo field for melee weapons, then it did not resolve the issue. Again mainly a cosmetic issue and not breaking the game currently.
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