Thread: PFRPG Ammunition Manager
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May 8th, 2023, 02:21 #471bmos' extensions
he/them | Discord: bmos#3396
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May 8th, 2023, 02:34 #472
Sorry
Screenshot (912).png
I changed the tag to R or M in the power
Screenshot (913).png
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May 8th, 2023, 13:01 #473
Thanks for that! Beyond that issue there is also the option "Power: Show item used" which must be enabled.
bmos' extensions
he/them | Discord: bmos#3396
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May 8th, 2023, 13:33 #474
No probs
Oops, forgot that in that campaign.
However, turned it on in options and restarted.
Still doesn't work from the powers tab
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May 8th, 2023, 16:40 #475
Hmm. It is working on my end.
bmos' extensions
he/them | Discord: bmos#3396
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May 9th, 2023, 05:32 #476
To confirm..
New day, computer restart and yep working here.
I had some problems with ammunition and the modules the arrows came from.
As in not recognizing ammo in the inventory. Pretty sure I have solved that aspect.
Thanks for the help!
Cheers
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June 26th, 2023, 18:49 #477
- Join Date
- Jan 2021
- Posts
- 210
Is anyone else having issues with arrows not being deducted from inventory automatically?
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June 26th, 2023, 21:15 #478
- Join Date
- Nov 2019
- Posts
- 243
There seems to be a conflict with the extension On Hit Effects.
When both are on I get the following strangeness on the weapon window:
ammo on hit effect weapon window.PNG
Not sure what is causing this duplication of display. Both sets of items for the Ammo extension are usable.
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June 27th, 2023, 00:51 #479bmos' extensions
he/them | Discord: bmos#3396
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June 27th, 2023, 00:52 #480bmos' extensions
he/them | Discord: bmos#3396
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