STAR TREK 2d20
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  1. #451
    Quote Originally Posted by bratch9 View Post
    I added the extra path and ammo path items for extra effects and ammo manager etc... into my onDamageAction, so rActor.itemPath and rActor.ammoPath should be configured.
    I think this should cover all the conflicts between us.
    Indeed, button is gone, ammo is correctly substracted - all is well. Many Thanks!
    Screenshot 2023-04-08 185012.jpg

  2. #452
    I was wondering if it is possible to display the current ammo name on the actions tab. As it is now, you have to drill in with the magnifier glass to see what ammo is selected. This is more a QoL thing. Thanks for all the work on this ext!

  3. #453
    Quote Originally Posted by nephranka View Post
    I was wondering if it is possible to display the current ammo name on the actions tab. As it is now, you have to drill in with the magnifier glass to see what ammo is selected. This is more a QoL thing. Thanks for all the work on this ext!
    I could have the ammo name appear where the counter usually goes, or I could make it a tooltip. I'd love to hear thoughts on which would be preferred.
    bmos' extensions
    he/them | Discord: bmos#3396

  4. #454
    Quote Originally Posted by bmos View Post
    I could have the ammo name appear where the counter usually goes, or I could make it a tooltip. I'd love to hear thoughts on which would be preferred.
    I think the players would like anything that does not require additional action like a mouse roll over. That said you may not have the room to fit it so a tool tip maybe the next best thing.
    Last edited by nephranka; April 19th, 2023 at 23:07.

  5. #455
    Quote Originally Posted by nephranka View Post
    I think the players would like anything that does not require additional action like mousr roll over. That said you may not have the room to fit it so a tool tip maybe the next best thing.
    When ammo is linked, the counter disappears so there should definitely be room.
    bmos' extensions
    he/them | Discord: bmos#3396

  6. #456
    Quote Originally Posted by bmos View Post
    When ammo is linked, the counter disappears so there should definitely be room.
    Sounds good to me. Option 1.

  7. #457
    Quote Originally Posted by nephranka View Post
    Sounds good to me. Option 1.
    bmos' extensions
    he/them | Discord: bmos#3396

  8. #458
    Looks good.I have a session Sunday, so I should have some feedback if you get it live before then.

  9. #459
    Quote Originally Posted by nephranka View Post
    Looks good.I have a session Sunday, so I should have some feedback if you get it live before then.
    It's live now!
    bmos' extensions
    he/them | Discord: bmos#3396

  10. #460
    I will give it a test and report back! Thanks!

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