DICE PACKS BUNDLE
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  1. #251
    Quote Originally Posted by Svandal View Post
    Well. I do run many extensions, and the bug happened when I ran many extensions at once.

    Then I closed the campaign, disabled every other extension and was able to reproduce it with only your extension running.

    I will try the new update later today.
    I do not get an error any more, not with all my extension s loaded.

  2. #252
    Quote Originally Posted by Svandal View Post
    I do not get an error any more, not with all my extension s loaded.
    Awesome!

  3. #253
    In 5e, to make use of INFAMMO is it put in the weapon properties?

  4. #254
    Quote Originally Posted by BushViper View Post
    In 5e, to make use of INFAMMO is it put in the weapon properties?
    No, that is an effect.
    So you can trigger it from a spell, for example.
    You can see it in action here: https://youtu.be/yW0JeWRxnx8?t=130
    Last edited by bmos; March 7th, 2022 at 22:10.

  5. #255
    Quote Originally Posted by bmos View Post
    I think there might be an extension incompatibility as a result of these changes.
    The conflicting extensions is Celestion's "Advanced Effects" on the Forge https://forge.fantasygrounds.com/shop/items/68/view. When I load only Ammunition Manager and Advanced Effects the crossbow in an unloaded state will still attack. With only Ammunition Mangers loaded it will not attack.
    I will send him a note mentioning the conflict with Ammunition Manager as well.

  6. #256
    Quote Originally Posted by webdove View Post
    The conflicting extensions is Celestion's "Advanced Effects" on the Forge https://forge.fantasygrounds.com/shop/items/68/view. When I load only Ammunition Manager and Advanced Effects the crossbow in an unloaded state will still attack. With only Ammunition Mangers loaded it will not attack.
    I will send him a note mentioning the conflict with Ammunition Manager as well.
    Ah. I have submitted a fix there but it is awaiting acceptance.
    https://github.com/CelestianGC/AdvancedEffects/pull/6
    Last edited by bmos; March 11th, 2022 at 12:05.

  7. #257
    Quote Originally Posted by bmos View Post
    Ah. I have submitted a fix there but it is awaiting acceptance.
    https://github.com/CelestianGC/AdvancedEffects/pull/6
    Thank you so much for the quick fix. Tonight is game night
    If I want to test it now do I just merge these two files with my latest version of advanced effects?
    campaign/scripts/char_weapon_adnd.lua, scripts/manager_effect_adnd.lua
    Last edited by webdove; March 11th, 2022 at 15:17.

  8. #258
    Quote Originally Posted by webdove View Post
    Thank you so much for the quick fix. Tonight is game night
    If I want to test it now do I just merge these two files with my latest version of advanced effects?
    campaign/scripts/char_weapon_adnd.lua, scripts/manager_effect_adnd.lua
    I think Celestian just posted a new version with the fix

  9. #259
    Sadly v5.3 has not made it to the forge yet. I will have to disable the forge one and manually load the one from github. That worked, unloaded shots are blocked.
    Last edited by webdove; March 11th, 2022 at 20:27.

  10. #260
    New bug when I try to attack.
    ammo mgr bug 2022-03-11.png
    No time to chase it now.

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