Thread: PFRPG Ammunition Manager
-
August 23rd, 2021, 13:44 #101
Yes. When I only have this ext and the range & flanking ext loaded you get the dbl-count.
Sadly, I think Kent has been out for a while with no return stated. This is a fairly big deal for me since I have a lot of ranged pcs and keeping track of all that comes with that is a big help, so the range & flanking ext is essential for my table.
-
August 23rd, 2021, 19:23 #102
After a bunch of testing I think I figured out the bug when using a power to roll the ranged weapon attack. If the weapon is named "Crossbow" it works but "Hand Crossbow" does not. Also if the weapon has a name "Skikara Foe Seeker Longbow" it will not work but "Longbow" does work.
-
August 23rd, 2021, 22:03 #103
Found another extension with the conflict causing the dbl-count, Advanced Effects - 5E v4.9\rby Celestian, 2017-2020. This one is free so hopefully there is a fix that is possible. I looked for the ext file but it must be in the vault.
-
August 23rd, 2021, 22:12 #104
Last edited by bmos; August 23rd, 2021 at 22:19.
bmos' extensions
he/them
-
August 23rd, 2021, 22:29 #105
-
August 23rd, 2021, 22:39 #106
Ammunition Manager v2.6-hotfix.2
* 5E no longer double-counts ammo before/after attacking. Attacks no longer allowed if no remaining ammo. Thanks to Rivanknight220 for pointing this out.
* Ammunition items in inventory that are not carried or equipped will no longer be included in ammo selection list. Thanks to nephranka for suggesting this.
* HOTFIX: Improve compatibility with other extensions by replacing ActionAttack.onAttack with appropriate version on load (for other extensions that call the previous one).
* HOTFIX: Improve weapon detection for 4e powers (no longer gets confused by spaces or punctuation in weapon names).
Click here to see raw code changesbmos' extensions
he/them
-
August 23rd, 2021, 22:46 #107
-
August 24th, 2021, 00:15 #108
-
August 24th, 2021, 01:00 #109
As previously mentioned, I have not had access to Forge for a few days now so Forge updates will be delayed:
Hopefully this issue will get resolved soon! In the meantime try downloading from Github and installing in extensions folder.Last edited by bmos; August 24th, 2021 at 01:03.
bmos' extensions
he/them
-
August 24th, 2021, 04:03 #110
Ammunition Manager v2.6-hotfix.3
* 5E no longer double-counts ammo before/after attacking. Attacks no longer allowed if no remaining ammo. Thanks to Rivanknight220 for pointing this out.
* Ammunition items in inventory that are not carried or equipped will no longer be included in ammo selection list. Thanks to nephranka for suggesting this.
* HOTFIX: Improve compatibility with other extensions by replacing ActionAttack.onAttack with appropriate version on load (for other extensions that call the previous one).
* HOTFIX: Improve weapon detection for 4e powers (no longer gets confused by spaces or punctuation in weapon names).
* HOTFIX: Improve weapon detection for 4e powers (no longer gets confused by additional tags like [BLINDED] or [EFFECTS-4]).
Click here to see raw code changesbmos' extensions
he/them
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks